Discussion in the KS thread got me wondering, what are your weak spots with games? More specifically, what themes/artists/components will cause you to consider or buy a game even if you either don’t know if you’ll like it or know you won’t?
Like I said in the Kickstarter thread, I am so drawn in by games involving plants. You throw pretty plants in a game, or better yet flowers, and I will try to justify why I NEED it. It’s a compulsive thing. I love the Herbaceous games not because they are tight mechanically, though they are decent, but I adore them because that Beth Sobel art makes my heart sing. I know that I will not enjoy Bosk, but I want it. I want those chunky little wooden leaves so bad, but everything I’ve seen tells me I need to step away.
My other weakness is art. Vincent Dutrait will pull my eye and tug at my wallet even if I think the game is going to be terrible. I have no interest in playing Lewis and Clark, Broom Service, Alexandria, or Madame Ching, but I have considered them way more than I should have simply to have that art on my shelf. I throw Beth Sobel and Kwanchai Moriya in there as well. I hated Flipships, but I had a hard time deciding to trade it because of that art.
So, what do you just HAVE to have even though you know you don’t?