Here’s something that isn’t always true, but happens enough to irk me: why is Sci-fi more commonly approached from a strategy and tactics angle (or alternatively a grand, economic/negotiation angle, or all of the above), while Fantasy is usually focused on Character development (and associated talents/feats) and narrative?
A recent example for me is between Galaxy Defenders and Sword & Sorcery. These are two games that share the same basic ruleset and engine to drive it, yet stand so far apart you could justify owning both. And of course that means each offers something the other does not.
Galaxy Defenders leans heavily on the maneuvering game, with tight, hex based positioning (putting greater emphasis on things like line of sight and range), weapon and armour upgrades, and an enemy that really exploits poor positioning. It contains a campaign, but the narrative elements are basically just there to link scenarios and lend conceit to why you started this round with a bazooka. It is satisfying in a way that’s similar to a good crunchy tactical wargame.
Sword & Sorcery, meanwhile, expands the formula to include adventuring, branching paths, traps, a comprehensive levelling system including stat boosts, weapon and item upgrades and improvements, random loot, side quests, variable enemies with complimentary attack patterns, several special boss events… the list of improvements and indulgences is comprehensive and often bewildering. But it all comes at a massive cost: the game board is reduced to large areas with little “X’s” to mark basic line of sight, removing a significant and enjoyable (and frankly game defining) element of Galaxy Defenders in the process. Positioning still counts, but it’s diminished to little more than your typical front row/back row JRPG for practical purposes.
Sword & Sorcery is unequivocally the better game in my opinion (it’s why I’ve got it now, and not Galaxy Defenders), but that’s not really the point. The differences between the two really exemplify what I see as a pretty common pigeonhole for each of the genres.
TL;DR, I find myself far more attracted to Sci-Fi on basic “coat of paint” appeal, yet still get roped into otherwise far less thematically appealing Fantasy titles for their gameplay loops.