What are the "unique" zero-overlap games in your collection?

I technically have this, but it’s in the “to go” pile. Gorgeous game, but the mechanics are more fiddly than thrilling, and it seems pretty much impossible unless you get super lucky.

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I have U.S. Telegraph, not sure if that counts.

I’m really curious what you think about this. I’ve nearly bid on it in auctions dozens of times because it looks like a fantastic premise

I have Petrichor Collector’s Edition.

Used to have Carcassonne Hunter’s and Gatherers, Dale of Merchants 1, Circle the Wagons, Century Spice Road. Those don’t count, I know :slight_smile:

Azul Stained Glass of Sintra is my favorite Azul (so far) but I have only given it as a present never owned it.

Please tell me Cinque Terre is not as good as Zee and Mike make it out to be.

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A friend gave it to me because he knew I liked the book and he hadn’t enjoyed the game over much but was hoping I would like it more. After his resounding endorsement, I didn’t prioritize getting it to the table so haven’t played it yet. You might have further pushed it down the priority list.

It’s good. I don’t know about great, but I quite like it. I think Great Heartland Hauling Company is a good alternative that’s easier to find.

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Got this. The newer edition, which I think was a KS.

Full set of this, also from KS.

And this.

And expansions!

Backed and also playtested.

Have all of this, never once played it and should get rid of it. Early days on KS, is all I can tell you.

Possible candidates on my list:
Machine of Death - cool concept but like Story War it’s mostly just making shit up with a loose rules framework around it so it got played once and sat on the shelf ever after.
Province - tiny pocket-friendly worker placement game.
Mage Wars (not Mage Wars: Arena, that came later) - non-shuffled card dueling game w/ a board. All the wizard dueling action of Magic without the terrible resource system and much less luck. Also because you literally have entire grimoires of spells at your disposal, way too complicated and high-learning-curve to have been played in years.
Warmachine: High Command (and Hordes: High Command) - deckbuilders based on the miniatures wargames. A friend of mine plays Warmachine and says the deckbuilder is surprisingly close. Pretty good.
Waste Knights 2nd Edition - dicey storybook Fallout/Wasteland-style adventuring in post-apocalyptic Australia. A total treat but remains pretty obscure. (If that sounds cool, they’re crowdfunding an expansion sometime this year.)
Myth - disastrous fantasy miniatures-based adventuring thing from the early days of KS. These guys had no idea how to write rules or run a business and sold off the property to Ulisses before closing shop, without having delivered the minis for the second KS they did (which I somehow still bought into). Still might end up being good once Ulisses get out the new stuff for it, though! I hope!
Mercs: Recon - a followup to Myth using the setting for their Mercs tabletop minis game. Also kind of a trainwreck with some glimmers of cool ideas. Unlike Myth, it hasn’t been rescued. Will be exiting my collection to the minis gamer friend, who also plays Mercs and can use the figures.
Prophecy - Vlaada Chvatil’s take on Talisman. Way better than Talisman. Still kinda not amazing?
Button Men - the Kickstarted card-based remake of the original Button Men, which were pin-on buttons, from Cheapass Games. Continues to have a neat dice-dueling system. I haven’t played it since I received my copy but I got a lot of fun out of the original incarnation so :person_shrugging:
Trick or Treat - Leder Games’ first Kickstarter, backed mostly to support Patrick.
DiskWars (and a couple other related disk games) - Fantasy Flight’s original big success, a no-minis collectible wargame with cardboard disks instead, including a neat ranged attack mechanic where you tilted various sized arrow/bolt/fireball/etc tokens off a ranged attack disc about a foot over the battlefield and anything the tokens touched took damage, including friendlies. Also have the Warhammer fixed-set reincarnation from more recent years, minus said ranged attack mechanic, but that seems more likely for someone to still own.
OGRE Designer’s Edition - one of the first KS projects I backed. I’ve played it once. But it’s so ridiculous I don’t mind.
Temporal Odyssey - small box side project for Level 99.
Lagoon: Land of Druids - thinky fantasy puzzle game thing from KS. One of our players didn’t like it at all so it never came back out again. have seen no one, anywhere, mention it since.
Mad Love - little two player coop. Looks like it got reimplemented as a Disney thing.
Hecatomb - defunct also-ran CCG from Wizards of the Coast. Gimmick was pentagonal clear plastic cards that are an unholy pain to shuffle but let you make multi-card “monstrosities” to fight with with only some abilities showing through. The cost of production versus the number of people willing to deal with the weird cards and the theme of being urban fantasy wizards trying to end the world your way before the next guy was presumably why it only got three sets in. Pity, because I like it a lot, and more so than Magic by a long shot.
Tragedy Looper - super clever one vs many time loop hidden identity puzzler. been real hard to get to table though.
The Doom that Came to Atlantic City - one of the first high profile boardgame KS failures. Except Cryptozoic stepped in and shipped it. It’s okay!
The Agents - a light, clever KS card game with great art. I’ve never seen anyone else talk about it. Nor did I hear any more from the creator after the reprint/expansion KS fulfilled. No idea what happened there.
Small Box Games - I think quite a few people have liked Omen, but I have a number of his other stuff (e.g. The North) and haven’t seen anyone talk about those.
Darkest Night - not super obscure but I think it’s back to being out of print and it hasn’t been as perennial a favorite for the company as Nemo’s War and Dawn of the Zeds, and I think it’s at least as good and probably better. (Asymmetric guerilla struggle against a marauding necromancer with unique hero classes and cool interlocking mechanics.)
Unicornus Knights - escort a headstrong princess to take back her kingdom against the villainous empire. Very anime, w/ randomized relationships between heroic and empire characters, and quite clever logistics puzzle. Don’t see many people talk about it.
Champions of Hara - terrific hex-based fantasy adventuring with a wild and colorful world and heavily asymmetric characters with their own mechanics and a clever card system. Easily Greenbrier’s best game but no sign of any further support for it and not much buzz online. :confused:
Evil High Priest - not sure if y’all bought into the big minis Petersen Games stuff I have (Planet Apocalypse, Gods War) but I’m guessing probably more of you might have than this Lovecraft cultist worker placement. It’s pretty neat though.

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I have Downforce, Samurai Spirit, and Star Wars: Outer Rim.

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Mage Wars and Mage Wars: Arena have the same BGG I’d. I do have an edition that doesn’t say “Arena”

Mentioned by others that I have

Paris cité de la lumiere plus expansion.
Century new world and spice road (and the other one)
Fireball island
Recently sold mascarade
Scoville
I have bling bling gemstone - does that count as tok Tom woodman?
Unicorn fever

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Expansion worth getting?

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Same and same on Machine of Death which I have.

I have these, and we briefly had Crows Overkill as well!

Not played the expansion yet. 3d buildings look nice but require box surgery to fit in original game box.

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I have those.

I read that as “Harry Potter Dies” which seemed like an unlikely title : )

I have “Elevenses” also, but I didn’t bother listing that one : )

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Did you copy also have one of the birds misspelled as “Wargler”?

My understanding is that they have fundamentally the same gameplay and Arena characters are compatible with old Mage Wars, but the actual Arena box has different stuff in it? Something like that. There’s been a few new Arena wizards that I would be tempted to get if I had played Mage Wars at all in the last 8+ years.

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I’m not sure. I thought Arena and original were the same and they renamed original to add “Arena” when they released “Academy”.

Either way, it’s all compatible (to some degree, Arena stuff can be used in Academy, but not the other way around). And Arcane Wonders is releasing new Arena stuff soon to “finish” the product line.

Oh right, that was the distinction. Anyway. It’s a cool game that’s not really viable at my table.

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どこでもどらえもん日本旅行ゲーム
Python-opoly

These are both terrible games, and no-one should own them.

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My suggestions for managing this thread (for anyone who hasn’t yet spotted these features of the forum):

  1. When editing you can strike through text like this: ~~strike through~~.
  2. If you select (double-click or click+drag) someone’s game title with the mouse and then click the “Quote” link (which will have popped up; or you can type q), this will add a quote for the selected text (only) to your post-in-progress, and you can do this repeatedly as you read through other people’s posts. The forum then provides cross-links between your post and each of those original posts (which is useful for the people who want to go edit those, and/or double-check who has posted a reply).
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