After learning of Advanced Dungeons & Dragons from some friends, I got the Players Handbook, Dungeon Master’s Guide and Monster Manual for my birthday from my parents (but mostly from my step-father). He showed me his original (near-mint condition) first edition D&D books, and his binders of characters, dungeons and campaigns that he still had from his teens and 20s.
Shortly after that, my step-dad’s best friend (who became a family friend) ran a game for myself and my two closest friends. The game broke down… mostly because I was too immature for the experience , but I still cherish the memory.
My friends and I ran a few AD&D campaigns, but they mostly broke down due to scheduling conflicts of high school students in a rural area that didn’t drive. Eventually, we all moved on to WEG’s d6 Star Wars and had a somewhat regular game going during our high school’s Role Playing & Games Club (meeting after school in the library, sponsored by a very cool teacher who had been married to a RPG gamer for decades and was very familiar with what we were doing).
The RP&GC somewhat self-organized into grade level. The grade ahead of me focused on Rifts a lot; the group ahead of them were 3 years into an epic AD&D campaign by the time I was a freshman and arrived on a scene. Sadly, the years following mine never really joined the club in numbers, and we ended up closing out the club when my group graduated.
In the latter years of high school, my friend group was pretty much running World of Darkness (Vampire mostly, a little bit of Mage and a shamefully small amount of Changeling) and WEG d6 Star Wars.
After high school, I just didn’t have the friend group and ended up getting a night-shift job and never had the evening availability that could have made it remotely possible to get something going.
I continued to buy RPG books for the next several years, but never had a chance to play until I rediscovered RPGs by attending a local gaming convention that my (then girlfriend’s) partner’s sister and brother-in-law were founding members.
For a couple of years, I would attend the convention once a year, play half a dozen or so one-shot games and then talk big about getting a regular game scheduled, but never actually finding success.
At some point, I psyched myself out of playing by watching/listening to actual play and thinking, “Oh, I’m not as good as these people are”.
By the time I mentally worked through all that, I had kids, and a pretty serious boardgaming drughobby.