Buildings on their sides in NE2 have taken 1 Damage.
Reminder: Invaders will Ravage in the Wetlands and Build in the Sands.
The Fear card you have earned is…
This resolves now, before Ravaging and Building occur.
By my reckoning, valid targets are: any Explorer on its own (except for NE7) and the Explorer in SW8.
You can choose Explorers anywhere on the island, you are not limited to “your” board.
@RogerBW@Lordof1@Chewy77@COMaestro Either let me know your choice, discuss and reach a consensus or, if you prefer, I could set up a poll (or take some sort of ranked vote).
Also definitely thinking moving the Explorer from SW6 to SW1 would be a good idea.
Sadly, moving the Explorer in SE5 would cause a blight, but SE3 could be moved to NE6 and not cause an issue this turn, preventing a town from building.
Similar issue with the Explorer in NE4, moving it would do more harm than good IMO.
NW1: A Year of Perfect Stillness, nothing happens.
NW3: No invaders.
NE2: 1 City + 1 Town causes 5 damage - defend 4 = 1 damage to the Dahan. Dahan retaliate for 2 damage, City destroyed: 2 Fear (-> 4/16).
NE5: ! Explorer causes 1 damage to the Dahan. Dahan retaliate for 2 damage, Explorer destroyed.
SE1: 1 Town + 1 Explorer causes 3 damage - defend 2 = 1 damage. No effect.
SE6: 1 City + 1 Explorer causes 4 damage - defend 3 = 1 damage to the Dahan. Dahan strike simultaneously for 6 damage, City and Explorer destroyed: 2 Fear (-> 6/16).
SW5: 1 Explorer causes 1 damage to the Dahan. Dahan retaliate for 4 damage, Explorer destroyed.
SW8: 1 Town + 1 Explorer causes 3 damage: 1 Blight (Blight on card 9 → 8).
Build (Sands)
There are just three lands where the Invaders build a Town: NE4, NE7 and SE5. Nice work!
Explore: The Invaders Explore in the Jungles (checks it is the Stage II card, it is) and an Explorer is added to each Jungle.
Savage mawbeasts doing some savage mawbeasting in land 2 seems like a good idea, although I suppose land 8 would prevent some building next turn? Does that make more sense?
Correct. Each Dahan has 2 health and you must destroy a hut if possible (i.e. no splitting damage between multiple huts in the same land). Only after all damage has been inflicted on the Dahan during a ravage do any survivors strike back.