Spirit Island PbF - Game 1

Board state after the Fast Power Phase:


Buildings on their sides in NE2 have taken 1 Damage.
Reminder: Invaders will Ravage in the Wetlands and Build in the Sands.

The Fear card you have earned is…
Fear_Card_1

This resolves now, before Ravaging and Building occur.
By my reckoning, valid targets are: any Explorer on its own (except for NE7) and the Explorer in SW8.
You can choose Explorers anywhere on the island, you are not limited to “your” board.

@RogerBW @Lordof1 @Chewy77 @COMaestro Either let me know your choice, discuss and reach a consensus or, if you prefer, I could set up a poll (or take some sort of ranked vote).

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Explorer from NW 4 to 2 is tempting.

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Agree with your suggestion.

Also definitely thinking moving the Explorer from SW6 to SW1 would be a good idea.

Sadly, moving the Explorer in SE5 would cause a blight, but SE3 could be moved to NE6 and not cause an issue this turn, preventing a town from building.

Similar issue with the Explorer in NE4, moving it would do more harm than good IMO.

Just my thoughts.

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Good point, I’ll save it,

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That’s good, they will not build there next turn, and I can help out in your inner lands next turn as I will have SE5 to worry about only :slight_smile:

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Any advance on NW4 → NW2, SW6 → SW1 and SE3 → NE6?

I will proceed with that and onto the rest of the Invader Phase if I don’t hear anything in the next ~24 hours.

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Actually, since @Lordof1 has not chosen a move, if he’s willing, the Explorer from SW2 can also move to SW1. That’ll prevent another build.

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Yes, ,I cannot see any other explorer that can be moved on the island being more beneficial for us…

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Yes,agreed, that’s fine by me.

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Apologies again for my slow responses; in the midst of a house move, but should be over soon!

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Congrats! (Assuming it’s an upgrade, of course.)

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Yes it is! An old Victorian house complete with bells for summoning servants that I have foolishly told the kids about.

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Oh, I have a feeling you’ll be removing those bells before too long. :smiley:

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Congratulations, I hope the move is stress-free.

Invader Phase

Fear

Explorers move: NW4 → NW2, SW2 → SW1, SW6 → SW1, SE3 → NE6.

Ravage (Wetlands)

NW1: A Year of Perfect Stillness, nothing happens.
NW3: No invaders.
NE2: 1 City + 1 Town causes 5 damage - defend 4 = 1 damage to the Dahan. Dahan retaliate for 2 damage, City destroyed: 2 Fear (-> 4/16).
NE5: ! Explorer causes 1 damage to the Dahan. Dahan retaliate for 2 damage, Explorer destroyed.
SE1: 1 Town + 1 Explorer causes 3 damage - defend 2 = 1 damage. No effect.
SE6: 1 City + 1 Explorer causes 4 damage - defend 3 = 1 damage to the Dahan. Dahan strike simultaneously for 6 damage, City and Explorer destroyed: 2 Fear (-> 6/16).
SW5: 1 Explorer causes 1 damage to the Dahan. Dahan retaliate for 4 damage, Explorer destroyed.
SW8: 1 Town + 1 Explorer causes 3 damage: 1 Blight (Blight on card 9 → 8).

Build (Sands)

There are just three lands where the Invaders build a Town: NE4, NE7 and SE5. Nice work!

Explore: The Invaders Explore in the Jungles (checks it is the Stage II card, it is) and an Explorer is added to each Jungle.

Board state after the Invader Phase:


Next turn the Invaders will Ravage the Sands and Build in the Jungles.

Slow Powers to Resolve

Chewy has 3 Air and 1 Sun for Gather the Warriors.


RogerBW Cards and Player Board

You have 0 Energy.

Cards_Remaining_RogerBW

Discard Pile

Discard_Pile_RogerBW


Lordof1 Cards and Player Board

You have 1 Energy and no cards in hand.

Discard Pile


Chewy77 Cards and Player Board

You have 1 Energy.

Discard Pile

Discard_Pile_Chewy77


COMaestro Cards and Player Board

You have 2 Energy, 3 health of drowned invaders and no cards in hand.

Discard Pile


Over to you to let me know what you would like to do with your slow powers.

Savage mawbeasts doing some savage mawbeasting in land 2 seems like a good idea, although I suppose land 8 would prevent some building next turn? Does that make more sense?

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You’ve also got your Innate Power, which can destroy a Town within Range 1 of your Sacred Sites (currently in NE1 and NE7).

Okay, thank you. Don’t know my own strength. Town in 1 and explorer in 8 with the mawbeasts please.

If I gather two explorers into a spot with Dahan and they ravage, they’ll kill one Dahan, right? And then the survivors strike back?

Ocean Breaks the Shore on SW1 please.

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Correct. Each Dahan has 2 health and you must destroy a hut if possible (i.e. no splitting damage between multiple huts in the same land). Only after all damage has been inflicted on the Dahan during a ravage do any survivors strike back.

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