Assuming you are aiming to play your current maximum of two cards, you can either:
- Choose growth option 1 to reclaim all the cards you’ve previously played. These are in your discard pile (which I’ve put in a nested Hide Details box under your current hand of card),
- Choose growth option 2 to gain a new power. You pick between Minor Power (energy cost 0 or 1, added to your hand) or Major Power (energy cost 2 to 6, added directly to your hand, remove one of your cards from either hand or discard from the game), draw four cards from the chosen deck and select the one you want.
Within a growth option you pick the order, so you can wait to see what is in your hand before making any decisions about presence.
Oh my God, I have missed that rule through all of my plays of the game!!!
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Lively Force of Soil: growth option 1, let’s have a reminder of the cards and then I’ll think about where the Presence goes.
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@RogerBW I’ll edit your cards in the main map post above.
I reclaim and gain two Minor Powers, please.
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I’ve updated your hand in the map post above and added your energy for the turn.
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I will play Entrancing apparitions on SE1 and Words of Warning on SE6. It’s war!
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I will play both Grasping Tide and Call to Isolation for a total of 1 Energy. Both are Fast Powers.
This gets me enough aspects to gain 1 Fear from Pound Ships to Splinters which I use on SW2 (since it technically needs a target land).
Grasping Tide will be used on NE2 to generate 2 Fear and Defend for 4. @Lordof1, if you can do at least 1 damage to take out the Explorer here during the Fast Powers phase, then when it Ravages, it will not cause a Blight. It’s all I can offer.
Call to Isolation will target SW5 to push the town to SW1. I’ll leave the Explorer there to die when the Dahan retaliate.
Just a reminder to everyone, if my Presence is in your ocean, you can push Invaders there and they will drown.
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Repeating my Call to Isolation will allow me to drown either the town on my board I am already moving, or the one from NE2, which will prevent Blight there if @Lordof1 cannot get over there to take something out himself. Though I don’t want to hog all the repeats.
I think you are one Plant element short of activating your innate power if you play AYoPS + DotFE.
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You’re right. It would have to be Rituals and Draw, which would get me a blight in 1.
Okay, I think I need a bit more influence. I’m going to use my second growth option to gain 2 presence, in lands 8 and 1.
I can do a Raging Storm in land 7 which should prevent the blight, now my presence is close enough, as fast power. I can also use Harbingers of the Storm (again as fast) to push a mushroom bloke into land 5 which should take care of the explorer there. Does that seem good? Alternatively I could push my mushroom out of 7 to keep them alive?
Unfortunately, that Growth option only allows you to place one Presence up to 2 spaces away from an existing Presence. The other one has to be placed on the same space as an existing Presence (and I believe can be in the same space as the just placed one). Also, remember to note which tracks you are taking the Presence from: Energy track or Card Play track (or just Top or Bottom).
Also, just to make sure, when you are saying land 7, do you mean the coastal wetland, which is land 2? If so, you don’t need to worry about the Dahan, as if you eliminate that Explorer, only 1 damage will be dealt to it due to the Defend 4 I’m providing, and they have 2 health, so it’ll survive and counterattack.
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Apologies, yes, land 2. I’ll put both presence in land 1 in that case and go with my original push (into land 5).
I’ll take the presence as one each, energy and card play tracks.
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Okay, so I think after Growth the board looks like this:
Reminder: Invader Turn is to Ravage the Wetlands and Build in the Sands.
Based on announced card plays you will earn your first Fear Card before the Invader Phase.
RogerBW Cards
You have 4 Energy and **2 Card Plays".

Lordof1 Cards
You have 4 Energy and 3 Card Plays.


Chewy77 Cards
You have 3 Energy, 2 Card Plays and 1 Air Element.
COMaestro Cards
You have 3 Energy, 2 Card Plays, 1 Moon, Water and Earth Element and 3 health of drowned invaders.

Cards to Play (I think is what is happening as things stand)
@RogerBW: A Year of Perfect Stillness (NW1) and Draw of the Fruitful Earth (slow)?
@Lordof1: I assume you want to play all three cards in your hand? This would also trigger your Innate Power. You would have 2 Air, so you could make 2 Powers fast (either cards or innate).
@Chewy77: Entrancing Apparitions (SE1) and Words of Warning (SE6). Gather the Warriors (slow) can Gather 3 Dahan and Push 1 Dahan.
@COMaestro: Grasping Tide (NE2) and Call to Isolation (SW5). Pound Ships to Splinters (SW2) and Ocean Breaks the Shore (slow) Innate Powers.
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Oh super, yes, an extra play. Savage Mawbeasts in land 2, same with my town-destroying power.
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Confirmed for me; I fear this is better than generating a re-play for someone else.
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Just to note, with Raging Storm doing 1 damage to every invader in your land 2, plus 1 more damage from Savage Mawbeasts, you are already eliminating both the Explorer and the Town. The Dahan will destroy the city during the Ravage phase.
So you may want to save your town destroying innate power to eliminate something that gets built this turn.
Fast Power Phase
RogerBW resolves A Year of Perfect Stillness targeting NW1 and preventing all Invader actions there this turn.
Chewy77 resolves Entrancing Apparitions in SE1 for Defend 2.
Chewy77 resolves Words of Warning in SE6 for Defend 3.
COMaestro resolves Pound Ships to Splinters in SW2 for 1 Fear and earning 1 Fear Card.
COMaestro resolves Grasping Tide in NE2 for Defend 4 and 2 Fear (2/16).
COMaestro resolves Call to Isolation in SW5 to push the Town to SW1.
Lordof1 resolves Raging Storm in NE2, dealing 1 damage to each Invader, destroying the Explorer.
@Lordof1 resolves Harbingers of the Lightning in NE6, pushing 1 Dahan into NE5 (if I’ve interpreted this incorrectly, please let me know and I’ll change it).
Next up is the Invader Phase, which starts with resolving the Fear Card you earned, and for that we will need an updated map. I will prepare this shortly.