What about if we call conflict in our hidden orders?
Turn 2.
Locked in.
Production
Load plank and log onto donkey 6-1
Movement
Donkey 5-2 loves to 6-2 and back to 5-2 dragging one goose
Donkey 6-1 moves to 5-2
Building
Road 7-2 to 6-2
Wonder
Nope
Turn 2
(I will not bother to maintain donkey indices between turns unless requested)
Production
- Donkey 1 @ 9-7: keep 1 board, load 1 log
- Donkey 2 @ 9-6: keep 1 board
- Donkey 3 @ 9-6: no action
Movement
- Donkey 1 @ 9-7: move 9-6
- Donkey 2 @ 9-6: move 9-7
- Donkey 3 @ 9-6: move 8-6
Building
No Build
Wonder
Please don’t do this unless you are also going to summon me with an @ when you finish editing. It’s probably easier to just post when you are done.
The option to name your donkeys is there, but the labels are on the transports themselves, so they won’t be visible when carrying something.
At the moment, nothing seems overly complex. I may opt to name transports in the future if I feel it would help; if you feel at some point it would be helpful for running the game and I haven’t already done so, please let me know.
Production
Trunks to 2 boards, load 1 board onto stone donkey
Stone onto donkey
Movement
Stone and board to 3-7
3-6 to 2-6
Build
Build a raft factory
Wonder
No
Third Turn
Production
Donkey 5-2 drop plank (now empty)
Donkey 7-2 load stone
Donkey 5-2 drop plank and log.
Movement
Donkey 5-2 moves to 7-2 dragging one goose from 5-2 and one from 6-2 with them.
Donkey 7-2 moves to 5-2
Donkey 5-2 moves to 6-1
Building
Sawmill 5-2
Wonder
Nope
Turn 3
Production
- Donkey 1 @ 9-6: keep 1 board; 1 trunk to 2 boards, load 1 board
- Donkey 2 @ 9-7: keep 1 board, load 1 trunk
- Donkey 3 @ 8-6: no action
Movement
- Donkey 1 @ 9-6: move 9-7
- Donkey 2 @ 9-7: move 9-6
- Donkey 3 @ 8-6: move 8-7, bringing 1 goose
Building
No Build
Wonder
Production
load logs and stone
Movement
move logs to raft factory
move stone to home
move empty to woodcutter
Building
no
Wonder
No
4th Turn
Production
Produce 2 planks at saw mill
Donkey 7-2 load stone
Movement
Donkey 5-2 moves to 7-2 dragging one goose from 6-2 with them.
Donkey 7-2 moves to 6-1
Donkey 6-1 moves to 5-2
Building
Road 6-1 to 6-2
Wonder
Nope
Turn 4
Production
- Donkey 1 @ 9-7: keep 2 boards
- Donkey 2 @ 9-6: 1 trunk => 2 boards, load 2 boards
- Donkey 3 @ 8-7: no action
Movement
- Donkey 1 @ 9-7: move 8-7
- Donkey 2 @ 9-6: move 8-6
- Donkey 3 @ 8-7: move 9-7, no goose follower
Building
- Donkey 1 @ 8-7: build quarry
Wonder
Conflict? 2 planks probably, hopefully one in the bottom row, but I don’t remember how calling conflict works
Production
Produce raft on 4-6 shore
Movement
Drop stone, move 3-6 to 2-5
Conditional (please don’t read what I didn’t do)
If geese are still in 6-2, move raft to 4-4. If not, load donkey onto raft and move to 4-4
Building
No
Wonder
No
Turn 5
Production
- Donkey 1 @ 8-7: load 1 stone
- Donkey 2 @ 8-6: drop 1 board
- Donkey 3 @ 9-7: load 2 trunks
Movement
- Donkey 1 @ 8-7: no movement
- Donkey 2 @ 8-6: move to 9-6
- Donkey 3 @ 9-7: move 9-6
Building
- Donkey 1 @ 8-7: build road between 8-7 and 9-7
Wonder
No Wonder
5th Turn
Production
Donkey 7-2 load stone
Donkey 6-1 loads 2 logs
Donkey 5-2 loads two planks.
Movement
Donkey 5-2 moves to 6-2, drops both planks and moves to 7-2
Donkey 7-2 moves to 6-2 dragging all three geese, drops stone at 6-2 and then moves to 6-1 dragging all 6 geese
Donkey 6-1 moves to 6-2
Building
Build raft factory at 6-2
Wonder
Nope
General note. Just realised there are no more quarries that can be built. Stone is going to be tight.