Roads & Boats, this time it's personal

What about if we call conflict in our hidden orders?

Turn 2.

Locked in.

Production

Load plank and log onto donkey 6-1

Movement

Donkey 5-2 loves to 6-2 and back to 5-2 dragging one goose
Donkey 6-1 moves to 5-2

Building

Road 7-2 to 6-2

Wonder

Nope

Turn 2

(I will not bother to maintain donkey indices between turns unless requested)

Production
  • Donkey 1 @ 9-7: keep 1 board, load 1 log
  • Donkey 2 @ 9-6: keep 1 board
  • Donkey 3 @ 9-6: no action
Movement
  • Donkey 1 @ 9-7: move 9-6
  • Donkey 2 @ 9-6: move 9-7
  • Donkey 3 @ 9-6: move 8-6
Building

No Build

Wonder

No Wonder GIFs | Tenor

Please don’t do this unless you are also going to summon me with an @ when you finish editing. It’s probably easier to just post when you are done.

@Benkyo understood.

(Oh and done)

The option to name your donkeys is there, but the labels are on the transports themselves, so they won’t be visible when carrying something.

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At the moment, nothing seems overly complex. I may opt to name transports in the future if I feel it would help; if you feel at some point it would be helpful for running the game and I haven’t already done so, please let me know.

Production


Movement

Building

Wonder

Turn 3 basic production

Production

Trunks to 2 boards, load 1 board onto stone donkey
Stone onto donkey

Movement

Stone and board to 3-7
3-6 to 2-6

Build

Build a raft factory

Wonder

No

Third Turn

Production

Donkey 5-2 drop plank (now empty)
Donkey 7-2 load stone
Donkey 5-2 drop plank and log.

Movement

Donkey 5-2 moves to 7-2 dragging one goose from 5-2 and one from 6-2 with them.
Donkey 7-2 moves to 5-2
Donkey 5-2 moves to 6-1

Building

Sawmill 5-2

Wonder

Nope

Turn 3

Production
  • Donkey 1 @ 9-6: keep 1 board; 1 trunk to 2 boards, load 1 board
  • Donkey 2 @ 9-7: keep 1 board, load 1 trunk
  • Donkey 3 @ 8-6: no action
Movement
  • Donkey 1 @ 9-6: move 9-7
  • Donkey 2 @ 9-7: move 9-6
  • Donkey 3 @ 8-6: move 8-7, bringing 1 goose
Building

No Build

Wonder

No Wonder GIFs | Tenor

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Production

Movement

Building

Wonder

Production

load logs and stone

Movement

move logs to raft factory
move stone to home
move empty to woodcutter

Building

no

Wonder

No

4th Turn

Production

Produce 2 planks at saw mill
Donkey 7-2 load stone

Movement

Donkey 5-2 moves to 7-2 dragging one goose from 6-2 with them.
Donkey 7-2 moves to 6-1
Donkey 6-1 moves to 5-2

Building

Road 6-1 to 6-2

Wonder

Nope

Turn 4

Production
  • Donkey 1 @ 9-7: keep 2 boards
  • Donkey 2 @ 9-6: 1 trunk => 2 boards, load 2 boards
  • Donkey 3 @ 8-7: no action
Movement
  • Donkey 1 @ 9-7: move 8-7
  • Donkey 2 @ 9-6: move 8-6
  • Donkey 3 @ 8-7: move 9-7, no goose follower
Building
  • Donkey 1 @ 8-7: build quarry
Wonder

Conflict? 2 planks probably, hopefully one in the bottom row, but I don’t remember how calling conflict works

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Production

Movement

Building

Wonder

Next turn

1 Like
Production

Produce raft on 4-6 shore

Movement

Drop stone, move 3-6 to 2-5
Conditional (please don’t read what I didn’t do)

If geese are still in 6-2, move raft to 4-4. If not, load donkey onto raft and move to 4-4

Building

No

Wonder

No

Turn 5

Production
  • Donkey 1 @ 8-7: load 1 stone
  • Donkey 2 @ 8-6: drop 1 board
  • Donkey 3 @ 9-7: load 2 trunks
Movement
  • Donkey 1 @ 8-7: no movement
  • Donkey 2 @ 8-6: move to 9-6
  • Donkey 3 @ 9-7: move 9-6
Building
  • Donkey 1 @ 8-7: build road between 8-7 and 9-7
Wonder

No Wonder

5th Turn

Production

Donkey 7-2 load stone
Donkey 6-1 loads 2 logs
Donkey 5-2 loads two planks.

Movement

Donkey 5-2 moves to 6-2, drops both planks and moves to 7-2
Donkey 7-2 moves to 6-2 dragging all three geese, drops stone at 6-2 and then moves to 6-1 dragging all 6 geese
Donkey 6-1 moves to 6-2

Building

Build raft factory at 6-2

Wonder

Nope

General note. Just realised there are no more quarries that can be built. Stone is going to be tight.