Timebomb: Evolution - a latter reimplementation of Tempel des Schreckens. I really like the different coloured bombs than the empty rooms in Tempel.
Few Acres of Snow - I’m the French in this first time play. As my opponent didn’t employ the Halifax Hammer (not sure if he was even aware of it!), I really enjoyed this first time play of it.
Isle of Skye - A play where everyone knows what they are doing. And it was lame. Which tile are the valuable tiles are obvious. As you can buy only one tile, you can min-max it easily (potential pts X number of rounds it will score). The scrolls do skew the value of some tile to yours, which would be useless to others. But you’re better off just playing The Estates or other auction games instead, where values are vague and fuzzy.
Innovation
Pax Renaissance - players were milling the West deck and so the 2 comets showed up fast. I conducted a trade fair to discard one of the comets to stop the player who manage to have a lot of the kings as his thralls. Once he got the Ottoman Sultan under his control, he pretty much conquered, like, half of Europe.
I then used the other West comet on activating “Holy Victory”, as I have the most influence on the Catholics. Again, to prevent said player from activating “Imperial Victory”. But the same player has the most influence on the Muslims. It was a struggle at that point between the two. Alas, the Sublime Porte carried him to victory.
Magic Maze - the fun bit is where players are still mastering their roles and screwing up, but once you get used to the process, it’s actually very boring. “Division of Labour: the Board Game” as I called it. Escape: Curse of the Temple remains supreme.
Tempel des Schreckens - still better than original Timebomb, but I might prefer Timebomb: Evolutions
Gang of Dice - confirmed. Really prefer the betting of how many dice to roll in this game, than other Knizia’s dice rollers like Rapido
Clank Catacombs - alright! Despite the “generic bad DnD” theme, Catacombs was a very enjoyable deck builder. Very good fun!