Got to play Nick at Battletech again. Gosh, what a neat little tabletop wargame… I’m so glad I like it, considering the hundreds of dollars I have spent on (still unused!) models.
We met across the digital battlefield of “Desert Outpost,” a neat little map that has a series of rocky steppes, an oasis, and a couple small fortifications. We wanted to try a scenario, rather than “Punch Each Other Until Ya Can’t No More” (“Rochambeau Rules”), so I set up the “Death From Above” (a Battletech-focused website) scenario “Take & Hold.” Basically a Super Important Thing was placed at the exact middle of the map, and you gained 1 Objective Point if you had a model within 3 hexes of it and your opponent didn’t. Game went to 10 turns or first player to 5 OP.
My lance consisted of a Jenner (the 4 Medium Laser build, piloted ably by Bo Benner), a Clint (with her pilot, Westwood), a Guillotine (with Frenchie at the helm), and an Awesome (controlled by The Hammer).
Nick brought a Raven (with the Large Laser, 2 Mediums, and an SRM6), a Trebuchet (2 LRM15s in a medium chasis! Crazy), a Catapult (the 2K variant with the dual PPCs instead of LRMs), and a Highlander (no LosTech, so the AC20 variant instead of the Gauss Rifle).
We also decided to try out pilots: Nick took an ace pilot for his Catapult (1/2 skill, which is insane, and some bonkers rules that Nick forgot wouldn’t work on his Catapult… they were for missile-clustering, but the Catapult 2K has no missiles!), and I took one for my Awesome (2/2 and with the ability to run a little faster and to ignore heat a bit better). We also got to upgrade one of our mechs to the same stats but no skills as our opponent’s pilot, so my Clint became a 1/2 and Nick’s Highlander became a 2/2.
Lovely.
With all that out of the way, battle was met! The first three rounds saw Nick launching long range shots at my approaching army while his Raven rushed towards the middle. My Jenner made extensive use of its Jumpjets to flank wide to the east behind cover, while my Awesome muttered something about cursing the torpedoes and rushed headlong forward.
Turn 4 my Clint jumped directly behind his Raven and opened up on it, raking its back with laser fire and doing some pretty hefty damage (one shot went internal, but no crit). In response, Nick’s Highlander opened up on my Clint, and his first shot was the AC20, which hit the head and blew it clean off.
Turn 5 my Awesome and Guillotine and Jenner all fire on Nick’s Catapult (my Jenner rushing around and behind his forces), and in response Nick hammered The Hammer (who I think was considering changing his name to The Nail at this point, considering the volume of incoming fire). He landed a Crit, damaging my Fusion Engine, but The Hammer was still in the fight!
Turn 6 my Awesome finally took out Nick’s Catapult and my Jenner, standing directly behind his Trebuchet, managed to get a crit that hit its LRM ammo, causing a Stackpole mushroom cloud. In response, Nick’s Highlander landed another headshot with its AC20 and decapitated my Guillotine.
That’s some irony right there. Decapitating a Guillotine. Carrying on.
Turn 7 my Awesome punched Nick’s Raven and opened up with its PPCs on his Highlander, taking it out but then finally falling to the return fire from both mechs. Nick scored the first OP of the round!
Turn 8, Nick down to his Raven and I down to my (still pristine) Jenner open fire on each other. Nick gets a few hits in, most of which ping off the armour, but my Jenner is capable of slicing off the Raven’s leg, causing it to fall. Nick fails the pilot roll, and the pilot goes unconscious.
Victory!
What a neat game. You have to be okay with some pretty wild swings of fortune: two shots killing two pristine mechs to dead could be pretty tilting if you take the game “seriously.” And I’m not sure how impactful the scenario was (although it did tend to pull us both towards the center, rather than hanging back). Nick introduced me to a lovely website called “Flech Sheets” which is fantastic except it doesn’t let you track more than 30 heat (the highest the scale goes before it lands in “Overstack,” and my Awesome generates 30 heat every time it fires (plus 1 for walking, plus 5 for the Fusion Engine hit)… that seems like a really silly oversight, but I can’t find anywhere that shows how to use the Overstack box. Silly!
Anyway. Great little game. I look forward to playing again!