Russian Railroaads - very simple and straight forward Euro. Worker placements are limited, which is great. But got tired of it after a few plays, as the game “tells the same story” again and again. Which is disappointing. Glad to play this online before I could even think of buying the Ultimate Railroads.
Quantum - still rocks. I love it! The fan generated maps are nice
Thurn & Taxis - suddenly it’s one of my go-to light game. It’s very satisfying.
Quartermaster General: Victory or Death - the Peloponnesian War - At first I thought the game is more straight forward with the rules than QMG 1914 by reading the rule book, but it turns out to be more complicated with how supply system works. The addition of cities which works both as VPs when scoring round happens and as base of supply is nifty. Basically, the strategic points in 1914 are now created by players rather than static icons on the map. But you can only place cities through event cards. And so, deck mastery is stronger in this title. Not only you have to remember the number of certain cards, but there are events too. (the player aid is very informative though)
The first game was quick defeat against the Peloponnesian League. Delian League dominated the sea (historical) and end up playing status cards and event cards that build cities on the Aegean and additional points for having those. Sparta lost by 10 pt gap TKO, despite dominating the mainland, with Athens holding their main city.
2nd game was a more interesting with both leagues building up cities and attacking them. Sparta got some slave revolts in their homeland but still competitive on the mainland. The Peloponnesian League manage to destroy the city of Athens, which stops the recruitment of units there and as a supply point. But the Delians continue the pressure on Sparta’s homeland. Eventually the Peloponnesian League won with more cities that allows them consistent net of points throughout the game until end of game. The loss of Athens is pretty significant.
I was happy to play a 4 player QMG and it’s fun. But I think I’ll stick with 1914. You can still play 1914 with one player playing as the Central Powers against 3 Entente players. I’m eager to try QMG 2nd ed and QMG the Cold War next
Alhambra - fun, but not something I want to play every time. It doesn’t give me enough control at 4 players. There’s always Carcassonne for tile laying and Web of Power/Han for light area control
Also played Race for the Galaxy, Terra Mystica, Paris Connection, and Taluva