Inca Empire (not the David Turczi one. This one.). It sets during the rise of the Incas where they expand, build cities, fortress, temples, and terraced fields until some [redacted] called Pizzaro came and ruin the show.
It’s different to other games in which you all start in Cuzco and expand from there. You get points for expanding Inca and build buildings, but other people can still score your buildings if they build roads connecting to them. So it’s a positive interaction as the other player doesn’t lose points when someone else “leeches” on their hard work. So it become interesting where blocking someone other off on this map of Western region of South America isn’t beneficial to you at all. So you want someone else to work with you so you can connect to their buildings and gain points.
And also there’s the Sun phase where you play event cards to the players. The event cards board is designed in a way that an event card will always affects two players. You have a good card you can use to yourself? Then you have to share that bonus with another one. You have a bad card? You can screw 2 people with it.
So, yeah. It checks the boxes: player interaction, emerging gameplay, relatively simple rules, route building. I’m curious on how replayable this is, but I have some confidence due every game emerging differently every game. Need to play more of this.
Dolmen - a reimplementation of Die Dolmengötter. An abstract game where you have people roaming the map with point to point locations pooping stones along the way on each spot they move from. These stones are used to determine area-majority on a Dolmen site where you build a dolmen. Achieve a majority will allow a stone to be placed at the top of the pile. Achieving an equaliser allows a stone to go underneath the pile. But adding stones to consolidate your existing majority will not allow you to place a stone.
Sounds boring and abstract, but I really enjoyed it. The production is better than Die Dolmengötter. The player count is reduced from 5 to 4, but BGG rated the 5 player as “not recommended” so I’m fine with that.
Clans of Caledonia - been playing some games of it in boardgamearena to the point where I’m done with it. I really like the market, but eh. The contracts are the main scorer of the game, but they refresh every round. This drip-feed manner is lame when I realised that I can’t really predict what goods will be in demand for people, so you can’t really synergise your strategy with other people.
I’d rather play Terra Mystica for the spatial aspect of the game or Navegador for a more dynamic market.