Well, we managed to finish our game of Feudum without carrying it into the week! All told, we probably played a total of 4 hours including a dedicated teach of about 30 minutes and peppered with another 30 minutes of explanations throughout, as details came up. Not too bad, considering we were playing in 20-40 minute sessions.
As for the game itself, I’m completely head over heels, and that’s based on the basic rules and a (very much not ideal) 2P count. My partner beat me by 9 points as she was able to complete three royal writs to my one, closing the gap and ultimately leaving me in her dust. The final score was 184-176. Here’s the end state:
This is an exciting, special game and well worth the effort to learn. My partner was really enchanted by the presentation (and the proposition!), which helped us get her through the teach, and the gameplay itself is actually quite smooth in operation, leaving us mostly free to wrap our heads around the scope of the thing. The bottom line: she enjoyed it!!
We cooperated on a few occasions to ensure our bumbling didn’t tank our economy (at one point I even announced one of my actions as the move that will lose me the game, which ended up being true), and set a soft truce with respect to combat and defense. It turned out we didn’t scrap even once, though again we both recognized that decision as being deeply suboptimal on more than a few occasions, so I suspect next time we play it’ll get a bit hotter. 
I am so ready to explore this game more!
[EDIT] Just because.





