[PbP] Warhammer Fantasy Roleplay

(nothing to add! Let’s fight this thing!)

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That’s why I was waiting until it was pretty much point blank!

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(I’m ready when you are)

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:crossed_swords: Combat! :crossed_swords:

Round 1
Initiative Order
56 Amris
31 Fronika
29 Else (Fatigued, Fever)
26 Meinrad
20 The Teufel Terror (Surprised) 16 yards from Fronika


(The monster has the surprised conidition with respect to all the PCs aside from Fronika. It will take no move towards or actions against the other PCs, cannot defend itself from them in any opposed tests, and the first person trying to strike it in melee will be at +20 . At the end of the Round it will no longer be surprised).

@Gungeon, Amris is first up. I posted a short combat primer in the discussion thread. Ecah round you can make a move and take an action).

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(Can Amris withhold his action until Else fires? Then strike up the torch and rush out at the creature, bellowing an elven warcry and swishing the torch from side to side to intimidate it to back off. He’ll try to be wary of a swipe from the claws.)

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(WFRP doesn’t have any rules that resemble the ‘ready an action to meet a specific criteria’ that features in D&D. However, I don’t see any problem with adopting them. I suggest the following house rules:

  • You need to declare a specific trigger for your action (you have; when Else fires…)
  • When that trigger occurs, you need a specifc declared action (you have; I will run towards the monster waving a torch)
  • You will drop down in the Initiative order to an appropriate place for furture Rounds (in this instance, you’ll drop below Else).
  • If the trigger does not occur, you lose your action for the Round, but maintain current Initiative order

You can of course just wait until next Round. The only difference is the monster will get a chance to act, likely moving closer, which might be preferable. If no one gives your poistion away, it will continue to be ignorant of your presence).

(A move action will get you out of the house to where Fronika is currently. Since Amris has a higher move characteristic, he can get slightly beyond Fronika if he wants to place himself between her and the monster, to within 14 yards away. This may well limit the effectiveness of any torch waving, as it will be more intimidating up close rather than further away. You wil certainly be beyond claw distance when you stop moving. However, the monster will then get its turn, and you’ll have to make a guess at whether it will remain sufficently far away… ).

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Okay, thanks @Scribbs. I’ll attempt to proceed as planned. Fingers crossed.

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Round 1
Initiative Order
56 Amris (holding action)
31 Fronika
29 Else ( Fatigued, Fever )
26 Meinrad
20 The Teufel Terror ( Surprised ) 16 yards from Fronika


(@Sagantine you’re up.)

(After that initial brief glimpse, the fog and darkness mean that the creature is largely hidden from sight, aside from an impression of its general shape ahead of you. It can however be clearly heard moving towards Fronika. Her collegaues are all inside the building that she was resting against, and Fronika is likely to heard them stirring and talking, but would otherwise be unaware of their activities.)

Sorry for the delay, but Fronika would like to delay her turn until after Else’s - waiting for the shot before making a move.

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Where exactly is Fronika going to move to? Is she going to move as far as possible? (8 yards)

She’s gonna run around the back of the shack, if that’s possible, using the moment to shake off the monster’s pursuit.

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Round 1
Initiative Order
56 Amris (holding action)
31 Fronika (holding action)
29 Else ( Fatigued, Fever )
26 Meinrad
20 The Teufel Terror ( Surprised ) 16 yards from Fronika


Else elects to a fire a pistol. The large creature is within pistol range, but not close enough to make the shot easier. Conversely, the swirling fog and gloom make the shot more difficult, as does her general fatigue.

There’s a loud bang, a flash of light and cloud of smoke, which prompts Amris to run out of the shack waving his torch wildly, and Fronika to take to her heels and run away from the creature. The shot goes wide, but the discharge of black powder weapons is terrifying enough to cause most beings to falter, regardless of whether they hit or not.

(The declaration and roll were sent via a PM)


@Gungeon can Amris please roll an Intimidate test, which will be opposed by the Terror’s Cool, but with a bonus as you stand 14 yards away, which diminishes the desired impact.


Else gets +1 Advantage for attacking from Surprise, as does Amris.

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@Scribbs asked for a die roll:
Rolling to see Terror’s reaction to the pistol shot
d100: 83 vs 40

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@Gungeon asked for a die roll:
Oh dear, Amris really isn’t all that intimidating. Here goes:

d100: 37 vs 28

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@Scribbs asked for a die roll:
Opposed roll
d100: 9 vs 40

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(I love the image of the posh elf merchant going out screaming at the top of his lung to try and look more scary than scared :grin: )

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(Amris scored -1 SL, the creature +4 SLs, so the torch waving doesn’t faze it at all.

The pistol shot however scares it, giving it the broken condition. It will essentially away from you until it rallies)

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Round 1
Initiative Order
29 Else ( Fatigued, Fever ) +1 Advantage
56 Amris +1 Advantage
31 Fronika
26 Meinrad
20 The Teufel Terror ( Surprised, broken ) 14 yards from Amris


Meinrad, you’re up.

(I thought for sure I had a bow, but I can’t find any trace of it on my sheet. I may only have dreamed it ! )


Meinrad will go out, charging with his club out toward the Terror. I’m not sure I realize how far it is, can I attempt to hit it on my turn?

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(Yes, Meinrad purchased a short bow from the market)