Sidereal Confluence—my favorite because it is so pretty
Terra Mystica—horrible flat blue inifinities
Reykholt—washed out details but fun
Cooper’s island—had the best ark because I never ran into a moment where I had to rely on shape alone to fit pieces for more than a dozen or so. The colors are varied, everything has texture and there are some clear lines to get started.
I don’t own it anymore, but at times CaH produced great results. (I was just sorting photos in Lightroom and came across this one)
edit: just half a screen down, a real historical “document”… an image of my first ever game of Spirit Island, getting taught the game at Pegasus booth at SPIEL 2018:
Found on Twitter
“Hot news! #WingspanAsia is a stand alone 1/2 player game!”
Presumably they meant 1 or 2 players. I am now wondering about the design issues of 0.5 player games. Is the starting player token smaller? Or is it more of an RPG character trait like half player / half orc?
I feel like ‘0.5 players’ may be a more apt description of what I’ve heard called nullitaire games (games where the play just runs bots competing against each other).
If we divide the role of a player into two components:
A. the agent that makes decisions
B. the agent that updates the board state
Then perhaps we could say a 0.5 player game is one where the game updates itself (seems unlikely!?) or there are no decisions to make and the player is merely the engine to move pieces to where they need to be.