Oath PBF - My Kingdom for a Horse

Trade at the Garrison.
I spend 1 Supply, then take one secret from my board and place it on the Garrison card. In return,
I take one favor from the Order bank and put it on my board.
Trade is different from playing a card to site, which gives one favor. With the Trade action, you gain one favor plus another favor for each adviser you have matching the suit of that card. Remember—your advisers are the cards to the right of your board, except for relics.

Search the deck.
Like before, I spend 2 Supply and draw three cards. I’ll play Errand Boy to my advisers to the right of my board, and discard the other two cards I drew to the Provinces.

(Here I sent an image of the cards revealed to whistle_pig)

Unlike Garrison, Errand Boy has no restriction shown under its suit, so it can be played to either site or advisers. Notably, you do not gain a favor for playing a card to your advisers.

travel to the other cradle site.
I spend 1 Supply, flip over the facedown site at the Cradle to reveal the Lush Coast, and place my pawn there.
why 1 supply? Look at the Travel aid under the Cradle title on the map. From the Cradle, it costs 1 Supply to go to the other Cradle site, 2 Supply to go to any Provinces site, and 4 Supply to go to any Hinterland site.

Reveal my forest paths.
As a minor action, I flip over the facedown card in my advisers.
I play it to my site and take one favor from the Beast bank. This costs no Supply.

why could I play forest paths? When you have an adviser facedown, you’re saying, “I’ll play this card faceup later.” When you do play it later, it works exactly like you’d just drawn it, including gaining favor. By keeping advisers facedown, you can hide useful info and wait for the right time to play something! You can even hold cards with restrictions, like the tree, facedown.

Trade at the forest paths.
I spend 1 Supply. I place two favor on the forest paths card, and I take one secret from the shared bank and put it on my board.
Trading for secrets is harder than trading for favor. You only get one secret per matching suit—if you don’t have any matching advisers, you won’t get any secrets. The denizens keep their secrets close!

Rest.
I’m out of Supply, so I’ll rest. I return the two favor on Forest Paths to the Beast bank, and return the secret on Garrison to my board.
I have 14 warbands in my bank—in other words, not on the map or on my board—so I refresh my Supply to its “17 to 11” space.
The more warbands you’ve mustered and need to provision, the less Supply you get to keep for yourself!

Why is the Chancellor doing this? The Chancellor wants to build up warbands at sites they rule so that the sites are harder to campaign against. In this game, the Oathkeeper goal is to hold the most sites, and being the Oathkeeper is the main way the Chancellor can win.
Otherwise, it never hurts to get some more favor and secrets, since those are the main resources you’ll spend. Getting another secret is especially important since they can be hard to get, and since they increase the number of times you can trade per turn.

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Next up, @Lordof1 's first turn.

search the provinces discard.
This costs 2 Supply. I draw three cards from the top of the Provinces discard pile. I play The Old Oak to my site, take one favor from the Beast bank, and discard the other two cards to the Hinterland discard pile.
Does drawing from a discard ever get more expensive? Nope! It always costs 2 Supply, no matter how expensive drawing from the world deck becomes. However, you can only draw from the discard pile in the region that your pawn is in, so it might empty out.

(Here I sent the search result to Lordof1)

reveal my animal playmates.
As a minor action, I’ll flip over my facedown adviser and play it to my advisers. It’s my Animal Playmates!

Animal Playmates has a person in its top-left corner. This means the card can only be played to advisers! You can only hold up to three advisers at a time, whether they’re faceup or facedown.

trade with the old oak.
I spend 1 Supply and put two favor on The Old Oak. In return, I get two secrets from the shared bank.
Why two secrets? Red gains one secret because they have one Beast b adviser, and gains one more secret because they traded with The Old Oak for secrets and had at least one Beast adviser.

search the deck.
This costs 2 Supply. I only draw two cards, not three. I find the Alchemist,
and I’ve seen a Vision! I advance the Visions Drawn marker on its track once. I play the Alchemist to my advisers, and I discard the Vision to the Hinterland.

(search result sent to Lordof1)

Why two cards? When you draw a Vision card from the world deck, you stop drawing cards immediately!
So really, you should draw cards from the world deck one at a time. You don’t stop drawing cards if you draw a Vision from a discard pile, though.
What does the Visions Drawn track do? It shows the Supply cost to search the world deck. As more Visions are drawn, the cost goes up!

use my alchemist.
I place one secret on it and burn one secret, returning it to the shared bank. In return, I take four favor, one each from these banks: Nomad, Arcane, Discord, and Order.
Actions on cards do not cost Supply. The closed book on the card’s power
box means “I put one secret on this card.” The open book on it means “I burn one secret, returning it to the shared bank."

recover the people’s favor.
This costs 1 Supply. I take the Banner of the People’s Favor placard and put it near my board. I’ll choose to put two of my favor on it, and I’ll choose to put the one favor that was already on it into the Beast bank.
peoplesfavor_front

What is the People’s Favor? It is a banner, which adds to many victory goals. Now, whenever you’re playing a card to site, you can first discard one card at any site in your region, then you can play your card to any site in your region, not just your site. You don’t even need to discard and play at the same site!
You can use this power to draft good cards for yourself while discarding good cards from your enemies.
Why two favor? To recover the People’s Favor, you need to put more favor on it than it has already—in this case, the one favor it started with. Red could have chosen to put even more favor on it, though!
The more favor on it, the harder it is for other players to recover it or take it in a campaign.
What’s this “Wake” power on it? From now on, during Red’s Wake Phase, they will either need to place one favor on the People’s Favor, or the People’s Favor will lose one favor to the bank that has the least favor. The people are hungry! Notably, the People’s Favor cannot lose its last favor token, so if it is down to one favor you will be forced to put a favor on it—unless you have no favor at all.
Can other players recover this from me now? Yup, watch out! Someone else can recover it from you by paying more favor than you have on the People’s Favor.

rest.
I return the two favor from The Old Oak to the Beast bank, and I return the secret from Alchemist to my board. I would refresh my Supply to the “9+” space, but I didn’t spend my last Supply, so I refresh it to the leftmost space.
When you end your turn with unspent Supply, you get to keep it for your next turn. You can’t push your Supply beyond its leftmost space, though.

Why is Red doing this?
Seeing the strong defenses at the Chancellor’s sites, Red is avoiding getting into direct conflict with the Chancellor. Instead, they build a strong economic engine by getting two more secrets and fnding the Alchemist, which is one of the best cards for getting a lot of favor in a short time—but it’s costly!

By recovering the People’s Favor, Red has set themself up to compete on two Visions—one being “hold the most relics and banners,” and the other being “hold the People’s Favor.” They will need to maintain their economy to keep feeding favor to the People’s Favor, and they will need to protect it from other players campaigning against them. If they hope to win, they’ll need to eventually find the right Vision card. Also, if they become a Citizen later on, they will be able to compete on the Successor goal, which is to hold more relics and banners than the Chancellor or any other Citizen.

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Next up, @COMaestro

use taming charm.
I put one secret on the Taming Charm card at my site to use its action, which costs no Supply. It lets me discard The Old Oak—which I put in the Hinterland discard pile—to take two favor from the Beast bank.

If you take a look at Taming Charm, you’ll see that its power starts with “action:” This means you can use this power as a minor action. Remember—using a card power never costs Supply, and generally you can use any card powers in your advisers, at the site where your pawn is, and at any sites you rule.

search the deck.
I spend 3 Supply and draw three cards. I’ve seen a Vision!

(search result send to COMaestro)

I keep the Vision as a facedown adviser and advance the Visions Drawn track once.
Then I discard the other two cards to the Hinterland discard pile.
Why not reveal the Vision? Blue could have chosen to reveal it, putting it on their Revealed Vision slot on their board, rather than filling an adviser slot. They can still reveal it later as a minor action, spending no Supply. But the time wasn’t right, since Exiles can only win with a Vision if at least three Visions have been drawn from the world deck.
Can only Exiles reveal Visions? Yes, but there is one false Vision in the
deck—the Conspiracy—which anyone can play. It lets you steal a banner or relic from someone whose pawn is at your site, given the right conditions!

reveal my naysayers.
I flip my facedown adviser up, and I play it to my advisers.


The “rest:” at the start of Naysayers’ power means it happens once during the Rest Phase.

peek at the relic.
As a minor action, I take a look at the facedown relic at the Mountain, without showing it to anyone else. This costs no Supply.
You can always peek at relics at your site, even if you don’t want to recover them.

recover the ivory eye.
I spend 1 Supply and burn two favor, returning it to the shared bank, as shown on the Mountain, to take the relic from my site—it’s the Ivory Eye! I put it faceup next to my board, near my advisers.
relics_16

Am I limited to three relics? Nope! Unlike advisers, you can hold any number of relics.
Can other players recover relics from me? Nope.
Unlike the two banners—the People’s Favor and the Darkest Secret—relics can only be recovered from sites, not from players. If someone really wants to take a relic from you, though, they can campaign against you!

travel to the third provinces site.
This costs 2 Supply. I flip the third Provinces site card up—it’s the Salt Flats! I put my pawn on it, and I put two favor and one secret on it from the shared bank.

Why did I travel to the third site? You don’t need to move between sites in any particular order! Blue could have moved to the second one, but chose to move to the third one instead, with no extra Supply spent!
How did I know to put this stuff on the site? The icons in its top-left corner mean “when revealed, put two favor and one secret from the shared bank onto this site."

rest.
I refresh to my leftmost Supply space, and I return the secret from Taming Charm to my board. My Naysayers card, unfortunately, does not give me anything this turn because the Chancellor is the Oathkeeper, but it may let me take a favor from them on later turns.
As with Red, Blue refreshed one more Supply because they didn’t spend their last Supply this turn.

Why is Blue doing this? Concerned about the powerful combo that Red used to get secrets last turn, Blue sees an opportunity to break that combo and profit at the same time, so they discard The Old Oak for some favor. However, The Old Oak is just in a discard pile now, so it may get drawn and played again later in the game.

Blue is playing a diversified strategy—by recovering a relic, they can compete for holding the most relics and banners if they find the Vision of Sanctuary. By playing Naysayers, Blue will profit as long as an Exile is competing well for the Oathkeeper goal, so whether they pursue the Oathkeeper goal itself or let someone else go for it, they will benefit. Finally, they found a Vision and kept it, so now they have a new victory goal that they can pursue if they want to.

Final scripted turn, @GeeBizzle

muster from the elders.
I spend 1 Supply and put one favor on Elders. In return, I gain two warbands, taking them from my bank and adding them to the three warbands on my board.
Once a card has favor or secrets on it, you can’t put favor or secrets on it to do anything else. So Yellow cannot muster from the Elders again this turn, and cannot put favor on Elders to use its Action power.

reveal a small favor.
I flip my facedown adviser up and play it to my advisers. This card’s power lets me gain four warbands, taking them from my bank and adding them to my board.

You’ll notice that A Small Favor has a chain on its restriction in the top-left corner under its suit. This card cannot be discarded, moved, swapped with other cards, or otherwise messed with. This is absolute and cannot be overridden.

campaign against the chancellor.
This costs me 2 Supply. I choose the Chancellor as defender since they rule my site. I declare the Mountain and Rocky Coast as my targets.
Your defender is who you want to attack, and either their pawn or warbands must be at your site. Your targets are what you want to take, such as their sites or relics. You must declare at least one target at your site.

My targets give the Chancellor two defense dice, and the Chancellor gets a third defense die for being the Oathkeeper. I have nine warbands on my board, so I collect nine attack dice, but I lose one because I’m declaring the Mountain as a target—its power reduces attack dice by one.
How do I know to add dice? The shield in a target’s top-right corner shows the number of dice it adds.


I don’t rule any battle plans. The Chancellor rules the Longbows, removing one of my attack dice.

If I were at the Plains, could I use the Longbows? Nope! You need to rule battle plans to use them. This is shown by the crown outline around its action icon.

The Chancellor rolls their three defense dice and gets a total of four shields.
Their total defense is eight—four shields plus their four warbands at the targeted sites.
I roll my seven attack dice and get two swords, three hollow swords, and two skull and double swords. The skulls mean I kill two of my own warbands immediately. Two of the hollow swords add up to one sword, but the remaining hollow sword counts for nothing.
My total attack is seven.
You can choose to roll fewer attack dice than the number of warbands on your board.

I need nine attack to beat the Chancellor’s eight defense, so I sacrifice two warbands. I’m victorious, so I kill half of the warbands in the Chancellor’s force. The targeted sites—the Mountain and the Rocky Coast—have four warbands, so two are killed and go back to the Chancellor’s bank next to their board, and the other two return to their board.
If Yellow didn’t sacrifice enough warbands to win, they would have lost half of their force—three warbands.

I put one warband on the Mountain and two on the Rocky Coast. I now rule the most sites, so I take the Oathkeeper title from the Chancellor.

What else can I declare as targets? Anything with a blue shield in its top-right corner—their sites, relics, and banners, as well as their pawn and favor, as shown by the “Banish” box on their board.
If you’re victorious and you targeted their pawn and favor, you can put their pawn on any site, and you burn half the favor on their board, rounded down, returning it to the shared bank. To target their relics or their pawn and favor, their pawn must be at the same site as yours.

search the deck.
I spend 3 Supply, draw three cards, and find Tents. I play Tents to my site
and gain one favor from the Nomad bank. I discard the other two cards to the Cradle discard pile.

(search result sent to GeeBizzle)

use tents to travel.
I put one favor on Tents to use it. I travel to the middle Hinterland site, reveal the Wastes, and place one relic next to it facedown. This costs no
Supply because I used Tents and traveled to another site in my region.

You can use a card power if your pawn is at its site or if you rule it. Yellow rules the Rocky Coast—they have warbands on it—so they can use Tents on later turns even if their pawn is not at the Rocky Coast.
It may seem odd that the Hinterland cards go back up to the Cradle, but that is how it works!

rest.
I didn’t spend my final Supply this turn, so I refresh my Supply to the leftmost space instead of the “9+” space. I return the favor on Elders and Tents to the Nomad bank.
it’s now the end of the round. advance the round marker one space.

Why is Yellow doing this? Yellow started with A Small Favor, which lets them gain tons of
warbands, so they see an opportunity to compete for the Oathkeeper goal—and succeed! By taking
the Oathkeeper title, their defenses get stronger, making the other players less likely to attack them.
Likewise, the Mountain is difficult to campaign against, further discouraging others from attacking.
Since they’ve built up a small kingdom, Yellow feels pretty safe in playing Tents to one of the sites they rule, keeping their advisers open for cards later, which is important since A Small Favor is now stuck in their advisers. Over time, Yellow will need to consolidate their power by getting battle plans that make them even better at campaigning and defending against enemy campaigns.

This ends the scripted play!

Round 2, @Whistle_Pig 's turn.


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Right think I followed all that (thanks for all the effort @Benkyo).

There was one question I had, on my turn it says “ It may seem odd that the Hinterland cards go back up to the Cradle, but that is how it works!” is this referring to the discarded cards from searching & playing tent?

I haven’t quite had time to digest all that today, but I will endeavour to take my turn by tomorrow evening!

From my understanding of the rules, yeah. Though I suppose I should let @Benkyo answer.

I think it is just referring to how the search discards go to the next region over (or loop back to the Cradle), when one might assume they stay in the same region.

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That’s what I thought it was meaning but wanted to check incase I was missing something.

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I’ll Search the deck and pay 3 supply

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Chancellor searches, and only draws two cards - the second being a vision.

Search result sent. 2 supply left.

Play warning signal to my advisers

Pay 1 supply to place a favour on forest paths and muster two warbands to my board.

Rest

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@lordof1 is up.

Okay, I’ll start by searching the discard in my area, 2 supply I think (the Provinces).

Edit: correction, I’ll start by putting 2 favour on the People’s Favour card in my wake phase, then I‘ll search (can I put two on? Or am I limited to one per turn? If so obviously I’ll just put one on).

Play spirit snare to my site. Use it.
Move to the Hinterlands Rocky Coast. Search discard again.

Search result sent.

Face down adviser played, vision and denizen go to the cradle discard.

There are now:
7 cards in Cradle, 2nd one is a vision
2 card in Provinces
10 cards in Hinterland, 3rd one is a vision

@Lordof1 is still up.

Hmm, run out of supply. Sigh. Not great but I’m learning! End of turn

@COMaestro is up. Don’t forget your Wake step.

Okay, at the end of my Wake phase, I will take the Secret from my site.

I will Travel for 2 Supply to the Wastes and then peek at the Relic there.