Last game you DIDN'T buy?

I just checked, and I’m only subscribed to new threads, specifically. That seems to keep things manageable.

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Yeah, I subscribe to games to stay on top of comments or reviews for it,

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Yes, key BGG subscription thing for me is “only show me a new thread for this game I care about once, unless I explicitly subscribe to it”.

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I subscribe to specific subforums rather than a game. This is primarily because I follow a couple of card games that keep coming out with expansions. I want news and rules discussion, but I don’t want the 1,000 threads of people posting their custom made cards and re-themed versions of the game. Subscribing to the general, news, and rules forums gets me what I want and lets me avoid the variants forum which is often updated multiple times a day with new threads I have no interest in.

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I guess that depends on the games you subscribe to. I agree that threads in the variants forums are of no interest, but I think I see a couple of threads like that a month, total.

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I just avoided another chance of buying SW Outer Rim for 75NZD… That game’s omnipresent lately. Perhaps the fact that so many people is selling it should put me off…

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I don‘t think it is omnipresent, it probably just seems this way because the expansion came out not too long ago and some people like me either bought it then and others went back to it because of the expansion. And I would only recommend it with the expansion. The expansion has more than half the content it seems to me. But with every game some love it, some hate it and that‘s likely why you are now seeing a certain amount of turn-over. The people for whom the expansion didn‘t work out are now selling.

It is a space exploration game set in the Star Wars universe featuring adventure with characters from various parts of the franchise. There is dice combat and pick-up-and-deliver is the main game mechanism. The theme is well done. Not the usual big politics stuff or Empire vs Rebels, just pirates, smugglers, explorers and headhunters in the Outer Rim. You could be Chewy flying around the galaxy in the Millenium Falcon with Han and Lando as your Crew doing a Kessel Run… it is all there. But it is not a story telling game. The stories emerge with the jobs you do, the characters you meet and the Ambition you have (Ambition is the important bit from the expansion). The game, I have played, that Outer Rim comes closest to weirdly enough is Arkham Horror (3rd in my case)—except of course without the cthuluesque insanity.

We have enjoyed our games thus far. But I recently played with 4 and I would very much prefer it at a lower player count unless I have a huge amount of time set aside for the game. Setup and teardown takes quite a bit of time (I need to built some organization for this) and the rules of a lot of small minutiae that I keep forgetting between games. Because this is a lengthy event-style game that you wouldn‘t be playing every week.

Also if you have played Xia or Firefly (I am saying this without having played the latter)—you may have had a similar experience just with a different theme. I would only recommend this for the theme not for the „breathtaking gameplay“.

Hope this helps you judge if the game is for you.

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I have Xia on the way to me, and I love Firefly

Little de-tour with Firefly

Although I have changed my mind about getting too many other expansions, I think the game is long enough as it is. If anything, I may buy the Pirates and Bounty Hunters expansion, but I don’t think I need all the extra boards.

I can see it being traded a lot, but it is getting bought a lot, which might have behind that reason of “it is not a game for everybody”. Which is totally fine by me. I haven’t bought a simple game this year, and I expect to keep it that way for a while. I will keep in mind the remark about getting it with the expansion, if I ever do feel like getting it.

Also, if it is being traded, it can be sold easily enough if it is not my thing (which I doubt it isn’t). So that is another point in its favour, I guess?

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It’s certainly something that raises a red flag for me. If it is affordable on the limited second-hand markets of our out-of-the-way countries, I generally choose not to buy it!

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Grits Teeth in Star Warsian

Sorry, that’s not because of you, but because of me. Back in… gosh, November or December, when the expansion Unfinished Business came out I had the last one set aside for me… but one of our regulars at the store came in and wanted a copy.

“Sure!” said I, the idiot. “You can have my copy. Not a big deal, I’ll just get one the next time they make a copy of it.”

Gah. I wants it so bad.

The base game is good. Solid. But it really needs more cards in all categories, and that’s basically what the expansion does. It’s good on its own, but if they had just added… oh, 30% more of everything, it would be great.

Anyway. It’s not for everyone. It’s pretty on-rails and fast compared to most sandbox games, and you can’t really play “however you want.” The game is much more about “Can you be the best Hans Olo ever?” or “Can you be the best Bobba Feet ever?” than doing anything in a big sandbox. Still love it.

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I must say, it looks like it keeps its price well, I normally see it for 75 or 80 NZD, and I think new it would be roughly 100 or 120…?

Anyway, it is sold now, and the chance is gone.

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I could put together a Play-by-Forum game for Cinque Terre if you were interested in seeing what the fuss is about. I’m surprised this doesn’t have an online implementation, it’d be really simple to do, I think.

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Luckily escaped from a cool games shop in Wellington (Lower Hutt) without buying Final Girl, the core box. It was at a great price, but when I saw I had to buy extra modules… I left it where I found it.

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It seems to be a bad model for retail at the moment; see also Paperback Adventures. I can see the appeal – if the publisher bundles a starting setting, as T.I.M.E. Stories did, and I as a player don’t like it (generic clichéd creepy asylum), I’ll be put off the game before I’ve tried any of the others, while if I have to choose one I’ll be more invested – but I think we’re all used to the model where the core game alone gives you enough to find out whether you want to buy into it on a larger scale. (FFG in particular have pushed the definition of “playable core game”, though I admit that the X-Wing starter set, while obviously being bait to get you to buy expansions, did give a surprisingly good introduction to the system.)

Even that isn’t ideal. I think it was Phil Reed of Steve Jackson Games who said something along the lines of: however big you make the text that says “this is not a stand-alone game, you need X to play” someone will buy it for their child anyway and Christmas Will Be Ruined. (Also, given retail vagaries, they may still have the expansions on the shelf when they’ve sold out of the core game.) I can only see this causing more problems if you need two separate boxes to play at all.

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Dorfromantik, was seriously considering it, it’s a co-op (which we love). But there just doesn’t seem to be much tension in the game. It’s just try and beat your last score. Not even any tricky decisions to make, just draw a tile, put it in the obviously best space. I’ve got the computer game already, maybe I should just play that.

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That does sound rough, but then I wasn’t a fan of the videogame (it just felt like slow Tetris to me).

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One of the people at my FLGS highly recommended it. But I didn’t buy it either. Later I saw a video review and came to the same conclusion that even as a solo it was not going to have enough going on to fascinate me.

I enjoyed the video version for a little while but I wasn’t very good at it and not getting better by practicing… and then another puzzle came along that fascinated me more (I don’t remember which one it was a while ago)

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Didn’t buy anything at Tabletop Scotland’s bring-and-buy. But didn’t sell anything either.

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Saw Stomp the Plank, which had a pretty positive review. And it looks adorable.I’m sure I would get it played, but I think I have enough dexterity games. If it was $30 or so I’d probably crumble, but it’s 50 (in Australian dollerydoos).

Similarly, Wonder Woods, looks cool, but I have enough cool looking games.

Maybe it’s because I’m trying to sell games that I’m more resistant to any new ones.

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I’m tempted by Dorfromantik precisely because of the lack of tension! We have games that provide tension, for when we want that, and this looks like a thoroughly pleasant way for two people to spend a bit of time together.

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