Bought Charms and Inflation from Travel Games
I seem to be on a bit of a Tim Fowers splurge.
Savings empty now, so thatāll have to be done for a bit!
Both of these games are awesome!
Dammit. I had been doing so well. But Fortune and Glory Revised Edition is on a pre-order sale for $60, with just $5 for shipping. I had fun with A Touch of Evil here on the PbF, so I am taking a chance on this. I like the pulp adventure theme.
Now that does look interesting! Does it have a full co-op mode?
Original FnG had full co-op and team modes, as well as competitive and solo, so I would expect all options are still available.
Having failed to heed my own advice and intentions for the new year, I recently ordered and received Arcadia Quest and New Frontiers after downloading solo variants for them, and might buy the Starry Rift expansion for New Frontiers if I like it enough.
Fields of Arle + Tea & Trade expansion - one of the few Uwe I havent played and not available gor online play
Heat expansion
On Mars - one of the few Lacerda I havent played. The other was the big game version of Vinhos
Well I can vouch for FoA and On Mars. Both are excellent
These have arrived. Also, I got Adrift, which is another Rita Orlov puzzle game, in shrink. And the other two Suspects titles I havenāt played: Suspects: Claire Harper, Eternal Investigator and Suspects: Adele and Neville, Investigative Reporters
I bought Chicago Express again, because I lost the blue trains and canāt find them in my flat. Iāve played this so much and itās in my Top 3 that I donāt mind paying for another copy.
Iāve been building a new website for the board game cafe I go to in exchange for a tab there, so today I picked up CDSK.
Bought Tainted Grail: Fall of Avalon for Ā£25 from GAME and it arrived today. 100% legit, broskis!
Last weekend, a local no-ship Math Trade went down.
My Haul
Out
: Colonial Twilight: The French-Algerian War, 1954-62
==>
In
: Ark Nova
I had bought Colonial Twilight because I wanted to play Falling Sky - The Gallic Revolt Against Caesar, but had struggled to grok the rules and gameplay. Colonial Twilight seemed a much easier learning cliff because it had fewer factions/bots to operate. But, eventually, I got Falling Sky back to the table and, when preparing my offers for the math trade, I realized I had no need for CT any more.
But Ark Nova, Iām still not sure I made the right choice. Iām pretty sure I wonāt like the game. But it got a lot of buzz within the BGG 1-Players Guild, so I figured I could try it out and, if I donāt like it, move it along.
Out
: Automobiles
==>
In
: IKI
During the last Math Trade, I ended up getting two copies of Automobiles; one with the expansion and one without (otherwise I would have grouped them to avoid the duplicates). So this was the spare copy getting recirculated within the local no-ship math trading community.
IKI got a lot of buzz by our own EnterTheWyvern and then, later, SUSD. No solo mode option on this one, so Iāll be sitting on it a while (or maybe I could put it on my shelf?)
Out
: Pocket Landship
==>
In
: Monopoly: Friends ā The TV Series
==>
In
: The One With All the Cards
I actually donāt remember where or when I got Pocket Landship, but it looked like a cool idea. But it was, in my opinion, pretty boring. Add to that that thereās a new edition out (or coming soon?) that features revisions and better card quality (the copy I had had the worst cards Iāve ever seen in a published game; instead of being too flimsy, which is often a problem, these are too thick with a poor finish that makes them nearly impossible to use without frustration). I played it once and then put it on the trade pile; itās finally gone after years!
I didnāt offer a lot of things for this bundle of Friends things, but Iām happy to have made the trade; these two games are for my partner who loves the show. This marks the first copy of Monopoly in our collection!
The One With All the Cards is Cards Against Humanity, but with quotes from the Friends TV show instead of quasi-offensive, edgy nonsense.
Out
: Mottainai
==>
In
: Haspelknecht: The Story of Early Coal Mining w/expansion
I had a spare copy of āMottainai Miniā (the one-deck edition) even though I had bought a deluxe (two-deck) edition a few years ago. I finally moved the mini edition along and cleared more space on my trade shelf.
Haspelknecht has been on my watch list for a while; it typically goes for $20+ on the secondary market, despite nobody ever really talking about it. I donāt know how much there is to like here and itās going to be a hard sell to get such a drab theme on the table, but Iām happy with the trade.
Out
: Nidavellir
==>
In
: La Granja
This is a spare copy of Nidavellir I picked up last no-ship Math Trade to get the expansion, so weāre moving this spare copy along right back to the local no-ship math trade communityā¦
La Granja has been on my radar for a while; mostly as a solo game (because thatās the bulk of how I explore this hobby of ours for the moment, at least). The recent deluxe edition seems to have knocked some copies loose on the secondary market because itās been hard to track down a copy over the last couple of years. This will probably be the first of my new acquisitions I try out.
My copies of the new Thatās Not a Hat arrived. Yes. The new special arrow is, indeed, superior. The new arrow means that you can pass the card to anyone, not just your immediate neighbours
I think this will fix my problem with this game on higher player count. Playing the OG with, say, 7 people usually means that the players on the other side of the table often dont see action, which is lame. But the OG is still good at mid size table at, say, 5 players
Interesting. My intuition is that part of the fun comes from the plausibility of tracking (you can see the loop round of the socks or whatever in your minds eye). This sounds like it fixes a problem but introduces a different issue of complication and tougher trackability. I must admit when I played this game there were people who were left out but I donāt think I would have envisaged a full carte Blanche choice. Maybe a āsame as the previous moveā might keep the loop going (although remembering a different thing in a remembering game might also be asking for problems).
The rules do state that you can take them out
Well, I didnāt buy them, but a very generous soul was gracious enough to gift me these:
I included the cell phone for a sense of scale. Wiz-War is a standard sized box, like Ticket to Ride, but a little flatter. Car Wars, on the other hand, is like a box containing an inflated basketball. Only instead of a sports ball, it contains rules and materials for simulating automotive chaos!
It contains all of this:
A huge thank you to my benefactor!
Straight upgrade, four-sided dice are horrible.
Nonsense! They are perfect to scatter behind you when you are being chased!
Oh wait. Were you on the receiving end of that? It would explain your opinion of them.