Homeland PBF recruitment and game 1

Discards Sleeper (-5) for 3 Rep.

Yep. definitely gives me more than the new card.

And, that should be my turn. By the way, the complexity on Imminent 1 is 7, so keep adding good cards to it and we have this.

Observes cards on Imminent-3; this adds an unseen Intel card.

Public information

Agency score: 11/12
Terrorist score: 10/12

Chewy77:

Face-down intel: 1
Face-up asset:

  • Senator Richard Halsted / Chair of Armed Services Committee / 3 VP / When any Plot Succeeds, take a Soldier / Drone Strike
  • Saul Berenson / Senior Analyst / 2 VP / When you Recruit an Asset, also take an Agent / When you Deploy an Agent, draw an Intel card

Agents: 0
Clout: 9
Rep: 10
Soldiers: 1

DJCT:

Face-down intel: 3
Face-up asset:

  • Mira Berenson / International Aid Worker / 3 VP / Once during your turn, you may discard 1 Intel card and draw a new card / Burn to take Saul Berenson from another player or the discard pile

Agents: 2
Clout: 11
Rep: 4
Soldiers: 1

Assussanni:

Face-down intel: 3
Face-down asset: 2
Face-up asset:

  • William Walden / Vice President of the United States / 2 VP / Once per Terrorist Turn, you may discard a Soldier to lower the Impact of a Threat by 1 / Drone Strike
  • Elizabeth Gaines / Affluent Politico / 3 VP / After you refill your hand at the end of your turn, you may discard all your Intel cards and refill your hand again

Agents: 0
Clout: 1
Rep: 8
Soldiers: 0

RossM:

Face-down intel: 3
Face-up asset:

  • David Estes / Agency Director / 3 VP / When you Recruit an Agent, take an extra Agent / Drone Strike
  • Carrie Mathison / Agency Analyst / 3 VP / +1 to all your Cases / When you Deploy an Agent to a Threat, you may also look at all the Intel Cards of that Threat
  • Major Joy Mendez / Military Intelligence / 3 VP / When you Recruit an Asset, also take a Soldier
  • Dar Adal / Black Ops Director / 2 VP / During Threat Analysis, you may discard Agents to add 2 to the blue total per Agent discarded / Drone Strike

Agents: 0
Clout: 4
Rep: 10
Soldiers: 1

Threat board

1 2 3 4
Imminent Lone Wolf / Soph 0 / Impact 1 / Adv 1 Intel / Lead RossM / Intel cards 3 / 0 soldier/s, 1 agent/s Sectarian Insurgents / Soph 1 / Impact 3 / Adv 1 Agent / Lead DJCT / Intel cards 4 / 0 soldier/s, 0 agent/s Roya Hammad / Soph 2 / Impact 3 / Adv 3 Intel / Lead Assussanni / Intel cards 5 / 2 soldier/s, 0 agent/s
Severe Political Splinter Group / Soph 2 / Impact 3 / Adv 1 Soldier, 1 Clout / Lead Assussanni / Intel cards 1 / 0 soldier/s, 0 agent/s Guerrilla Dissidents / Soph 1 / Impact 2 / Adv 1 Soldier / Lead Chewy77 / Intel cards 2 / 0 soldier/s, 0 agent/s Radicalized Local Militia / Soph 0 / Impact 1 / Adv 2 Intel / Lead Assussanni / Intel cards 1 / 0 soldier/s, 0 agent/s Religious Extremists / Soph 3 / Impact 2 / Adv 1 Asset / Lead Assussanni / Intel cards 1 / 0 soldier/s, 0 agent/s
Elevated Guerrilla Dissidents / Soph 1 / Impact 2 / Adv 1 Soldier / Lead RossM / Intel cards 1 / 0 soldier/s, 0 agent/s Radicalized Local Militia / Soph 0 / Impact 2 / Adv 2 Intel / Lead Chewy77 / Intel cards 2 / 0 soldier/s, 0 agent/s Lone Wolf / Soph 0 / Impact 3 / Adv 1 Intel / Lead Chewy77 / Intel cards 2 / 0 soldier/s, 0 agent/s
Guarded Militant Separatists / Soph 2 / Impact 3 / Adv 1 Rep, 1 Agent / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s Lone Wolf / Soph 0 / Impact 2 / Adv 1 Intel / Lead RossM / Intel cards 1 / 0 soldier/s, 0 agent/s Religious Extremists / Soph 3 / Impact 2 / Adv 1 Asset / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s
Low Radicalized Local Militia / Soph 0 / Impact 3 / Adv 2 Intel / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s

@RossM to play.

By the way, it may not be good for anything, but Imminent 3 is doing really well (besides the random card that has just been added after I looked). They are all positive Intel cards.

Spend 3 clout to recruit an asset.

Discards:
Bo Hall / Agency Analyst / 3 VP / +2 to all Militant Separatist Threats / Draw 2 Intel cards when a Militant Separatist Threat is Neutralized

Activate new asset.

Take a soldier from other asset ability.

Reveals: Captain Mike Faber / Marine / 2 VP / When you Recruit a Soldier, take another Soldier / Burn to take Jessica Brody from another player or the discard pile

You now have 2 Soldiers.

Ok. So I could (big could) Drone strike two of the imminent threats. Is that a good idea?

I think my threat is in a good place to be thwarted by the Intel cards, as Chewy saw when the soldiers were added to it. I don’t know about Imminent-2, but I did play a small positive card to it in case it doesn’t get drone struck.

1 Like

Have I really not been here for ten days?

What the devil has happened.

Turn incoming.

Discards Forensic Data Analysis for 2 Clout. Plays to Imminent-1 and Imminent-2, claims Low-1.

Threat board

1 2 3 4
Imminent Lone Wolf / Soph 0 / Impact 1 / Adv 1 Intel / Lead RossM / Intel cards 4 / 0 soldier/s, 1 agent/s Sectarian Insurgents / Soph 1 / Impact 3 / Adv 1 Agent / Lead DJCT / Intel cards 5 / 0 soldier/s, 0 agent/s Roya Hammad / Soph 2 / Impact 3 / Adv 3 Intel / Lead Assussanni / Intel cards 5 / 2 soldier/s, 0 agent/s
Severe Political Splinter Group / Soph 2 / Impact 3 / Adv 1 Soldier, 1 Clout / Lead Assussanni / Intel cards 1 / 0 soldier/s, 0 agent/s Guerrilla Dissidents / Soph 1 / Impact 2 / Adv 1 Soldier / Lead Chewy77 / Intel cards 2 / 0 soldier/s, 0 agent/s Radicalized Local Militia / Soph 0 / Impact 1 / Adv 2 Intel / Lead Assussanni / Intel cards 1 / 0 soldier/s, 0 agent/s Religious Extremists / Soph 3 / Impact 2 / Adv 1 Asset / Lead Assussanni / Intel cards 1 / 0 soldier/s, 0 agent/s
Elevated Guerrilla Dissidents / Soph 1 / Impact 2 / Adv 1 Soldier / Lead RossM / Intel cards 1 / 0 soldier/s, 0 agent/s Radicalized Local Militia / Soph 0 / Impact 2 / Adv 2 Intel / Lead Chewy77 / Intel cards 2 / 0 soldier/s, 0 agent/s Lone Wolf / Soph 0 / Impact 3 / Adv 1 Intel / Lead Chewy77 / Intel cards 2 / 0 soldier/s, 0 agent/s
Guarded Militant Separatists / Soph 2 / Impact 3 / Adv 1 Agent, 1 Rep / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s Lone Wolf / Soph 0 / Impact 2 / Adv 1 Intel / Lead RossM / Intel cards 1 / 0 soldier/s, 0 agent/s Religious Extremists / Soph 3 / Impact 2 / Adv 1 Asset / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s
Low Radicalized Local Militia / Soph 0 / Impact 3 / Adv 2 Intel / Lead RossM / Intel cards 1 / 0 soldier/s, 0 agent/s

Public information

Agency score: 11/12
Terrorist score: 10/12

RossM:

Face-up asset:

  • David Estes / Agency Director / 3 VP / When you Recruit an Agent, take an extra Agent / Drone Strike
  • Carrie Mathison / Agency Analyst / 3 VP / +1 to all your Cases / When you Deploy an Agent to a Threat, you may also look at all the Intel Cards of that Threat
  • Major Joy Mendez / Military Intelligence / 3 VP / When you Recruit an Asset, also take a Soldier
  • Dar Adal / Black Ops Director / 2 VP / During Threat Analysis, you may discard Agents to add 2 to the blue total per Agent discarded / Drone Strike
  • Captain Mike Faber / Marine / 2 VP / When you Recruit a Soldier, take another Soldier / Burn to take Jessica Brody from another player or the discard pile

Agents: 0
Clout: 3
Rep: 10
Soldiers: 2

DJCT:

Face-down intel: 3
Face-up asset:

  • Mira Berenson / International Aid Worker / 3 VP / Once during your turn, you may discard 1 Intel card and draw a new card / Burn to take Saul Berenson from another player or the discard pile

Agents: 2
Clout: 11
Rep: 4
Soldiers: 1

Chewy77:

Face-down intel: 1
Face-up asset:

  • Senator Richard Halsted / Chair of Armed Services Committee / 3 VP / When any Plot Succeeds, take a Soldier / Drone Strike
  • Saul Berenson / Senior Analyst / 2 VP / When you Recruit an Asset, also take an Agent / When you Deploy an Agent, draw an Intel card

Agents: 0
Clout: 9
Rep: 10
Soldiers: 1

Assussanni:

Face-down intel: 3
Face-down asset: 2
Face-up asset:

  • William Walden / Vice President of the United States / 2 VP / Once per Terrorist Turn, you may discard a Soldier to lower the Impact of a Threat by 1 / Drone Strike
  • Elizabeth Gaines / Affluent Politico / 3 VP / After you refill your hand at the end of your turn, you may discard all your Intel cards and refill your hand again

Agents: 0
Clout: 1
Rep: 8
Soldiers: 0

@DJCT for the last turn of the round.

DJCT plays to Imminent-1 and Imminent-2, and claims Guarded-1.

I’ve refreshed everyone’s intel cards. I’ll send out messages if it becomes relevant.

Round 9

Play order this round:

  • RossM
  • DJCT
  • Assussanni
  • Chewy77

Threats to resolve now:
Imminent-1: Lone Wolf: Sophistication 0, Impact 1
Imminent-2: Sectarian Insurgents: Sophistication 1, Impact 3
Imminent-3: Roya Hammad: Sophistication 2, Impact 3

Imminent-1

Lone Wolf / Amsterdam Sniper Attack
Case lead: RossM

Intel:

  • Full Background Check (1)
  • Covert Cell (-4)
  • Rendition Flight (3)
  • Harsh Interrogation (3)
  • Embed Operatives (3)
  • 1 Agent
  • special Carrie bonus +1

Sophistication 0 + Complexity 7 = target 7
Intel card values (-4, 1, 3, 3, 3, 1, 1) = intel 8
Impact 1

Advantage:
Intel × 1 (makes no difference)

That takes the Agency Track to 12 and ends the main play loop. Assussanni could potentially discard a Soldier to lower Impact by 1 and continue resolving Threats, but has no Soldiers.

So that’s potentially an agency win, but there’s still the endgame accusation phase. Right now your score is the total VP value of all your assets (face up or down), plus:

  • 1 per Rep if you’re a Loyal Agent; or
  • 1 per Clout if you’re a Political Opportunist; or
  • 2 per Terrorist Track marker (10, for 20 points) if you’re a Terrorist Mole

Based on public information:

  • RossM 10 rep, 3 clout, 13 from assets, no face-down assets
  • DJCT 4 rep, 11 clout, 3 from assets, no face-down assets
  • Assussanni 8 rep, 1 clout, 5 from assets, two face-down assets
  • Chewy77 10 rep, 9 clout, 5 from assets, no face-down assets

You now have a choice: accuse one of your fellow agents, or state that you’re making no accusation. Do this by PM; in the physical game everyone reveals a card at the same moment. Options and consequences:

  • Accuse a Terrorist Mole: +6 VP to you, and Terrorist Mole cannot win no matter their total VP
  • Accuse a Loyal Agent or Political Opportunist: -3 VP to you.
  • Accuse nobody: no VP gain or loss.

Ties are broken in favour of Loyal Agents, then Political Opportunists.

1 Like

We saved the world! Yipeee!!

Are we going to have a short chat before the reveals or is everybody happy to vote straight away?

Happy to chat I guess?

There’s no rule about this, so go for it!

@RogerBW

Can you confirm the scoring for each of the agent types?

May have got lost in the huge post above.

Everyone gets the total VP value of all their assets (face up or down), plus:

  • 1 per Rep if you’re a Loyal Agent; or
  • 1 per Clout if you’re a Political Opportunist; or
  • 2 per Terrorist Track marker (10, for 20 points) if you’re a Terrorist Mole

…plus any accusation bonus/penalty.

In conversation terms it is difficult to call. Does anyone feel there is anything in the card reveals that shows a pattern?

It’s a bit harder without working out which of you is twitching when you play a card …

I must admit I am clueless as to who could be a terrorist, seems like we all tried our best (even though at times we failed badly), and the nature of the beast in PBF format makes it tricky to see people reactions (more like impossible) and the length of time between posts does not help seeing patterns either.

Maybe Roger was having a laugh and did not include a terrorist to enjoy watching us guessing?