Homeland PBF recruitment and game 1

Well, it is a shame, cause I have amazing cards.

I claim Guarded 2, and place an intel card under it.

I place an amazing card under Imminent 2 General Danesh Akbari.

I recruit an agent, place it on my Elevated 2 case (Guerrilla Dissidents) which through my Saul Berenson asset card gives me an intel card from the deck.

I will chose which card I discard after drawing this new one if it is allowed.

But you’ve got to drone strike first with your soldiers before your hand fills up.

No need, Ross, believe me. We can save that drone strike for later. This intel card is THAT good.

Ok, after discussion with Roger, I get a new intel card from my Saul Berenson asset card, which I discard

  • Security Breach / (-2) / 2 Rep

That should be the end of my turn.

Ok. That’s weird. But if that’s the end of the turn then that’s the end of the turn.

1 Like

OK, terrorist turn starts round 8.

Before the resolution, some assets that I’d like to know your use conditions for, privately:

@RossM

  • Lynne Reed / Personal Escort / 4 VP / Take 1 Rep per Abu Nazir Threat Neutralized / Burn during Threat Analysis to add 4 to the red or blue total of a Threat
  • Dar Adal / Black Ops Director / 2 VP / During Threat Analysis, you may discard Agents to add 2 to the blue total per Agent discarded / Drone Strike

@Assussanni

  • William Walden / Vice President of the United States / 2 VP / Once per Terrorist Turn, you may discard a Soldier to lower the Impact of a Threat by 1 / Drone Strike

I will be using both my assets on my threat.

Edit: accidentally posted my use conditions here, rather than sending by PM.

Round 8

Play order this round:

  • Assussanni
  • Chewy77
  • RossM
  • DJCT

Threats to resolve now:
1: Guerrilla Dissidents: Sophistication 1, Impact 2
2: General Danesh Akbari: Sophistication 3, Impact 3

Guerrilla Dissidents / Euro-Pacific Flight Bombing

Case lead: RossM

Special:

  • Political Ramifications: +1 Impact to Threat

Intel:

  • Dangerous Rabbit Hole (-2)
  • Blown Cover (-2)
  • Intercepted Intel (3)
  • 2 Agents

Sophistication 1 + Complexity 6 = target 7
Intel card values (-2, -2, 0, 3, 2) = intel 1
+1 from Carrie imakes 2
+4 from burning Lynne makes 6
+2 from discarding an Agent via Dar Adal makes 8

Impact 2 (becomes 3) – 3 Rep awarded.

Advantage:
Soldier × 1

General Danesh Akbari / Agency HQ Bombing

Case lead: DJCT

Special:

  • All Targets Secured: Threat is NEUTRALIZED

So the rest doesn’t matter. You do get to see it, though:

Intel:

  • High Value Target Sanction (4)
  • Forensic Data Analysis (2)
  • Media Attention (-1)

Sophistication 3 + Complexity 9 = target 12
Intel card values (-1, 0, 2, 4) = intel 5
Impact 3 – 3 Rep awarded.

Advantage:
Agent × 1, Soldier × 1

1 Like

Public information

Agency score: 11/12
Terrorist score: 10/12

Chewy77:

Face-down intel: 3
Face-up asset:

  • Senator Richard Halsted / Chair of Armed Services Committee / 3 VP / When any Plot Succeeds, take a Soldier / Drone Strike
  • Saul Berenson / Senior Analyst / 2 VP / When you Recruit an Asset, also take an Agent / When you Deploy an Agent, draw an Intel card

Agents: 0
Clout: 9
Rep: 7
Soldiers: 3

RossM:

Face-down intel: 3
Face-up asset:

  • David Estes / Agency Director / 3 VP / When you Recruit an Agent, take an extra Agent / Drone Strike
  • Carrie Mathison / Agency Analyst / 3 VP / +1 to all your Cases / When you Deploy an Agent to a Threat, you may also look at all the Intel Cards of that Threat
  • Major Joy Mendez / Military Intelligence / 3 VP / When you Recruit an Asset, also take a Soldier
  • Dar Adal / Black Ops Director / 2 VP / During Threat Analysis, you may discard Agents to add 2 to the blue total per Agent discarded / Drone Strike

Agents: 0
Clout: 4
Rep: 10
Soldiers: 1

Assussanni:

Face-down intel: 3
Face-down asset: 1
Face-up asset:

  • William Walden / Vice President of the United States / 2 VP / Once per Terrorist Turn, you may discard a Soldier to lower the Impact of a Threat by 1 / Drone Strike
  • Elizabeth Gaines / Affluent Politico / 3 VP / After you refill your hand at the end of your turn, you may discard all your Intel cards and refill your hand again

Agents: 0
Clout: 4
Rep: 8
Soldiers: 0

DJCT:

Face-down intel: 3
Face-up asset:

  • Mira Berenson / International Aid Worker / 3 VP / Once during your turn, you may discard 1 Intel card and draw a new card / Burn to take Saul Berenson from another player or the discard pile

Agents: 2
Clout: 11
Rep: 4
Soldiers: 1

Threat board

1 2 3 4
Imminent Lone Wolf / Soph 0 / Impact 1 / Adv 1 Intel / Lead RossM / Intel cards 2 / 0 soldier/s, 0 agent/s Sectarian Insurgents / Soph 1 / Impact 3 / Adv 1 Agent / Lead DJCT / Intel cards 3 / 0 soldier/s, 0 agent/s Roya Hammad / Soph 2 / Impact 3 / Adv 3 Intel / Lead Assussanni / Intel cards 3 / 0 soldier/s, 0 agent/s
Severe Political Splinter Group / Soph 2 / Impact 3 / Adv 1 Soldier, 1 Clout / Lead Assussanni / Intel cards 1 / 0 soldier/s, 0 agent/s Guerrilla Dissidents / Soph 1 / Impact 2 / Adv 1 Soldier / Lead Chewy77 / Intel cards 2 / 0 soldier/s, 1 agent/s Radicalized Local Militia / Soph 0 / Impact 1 / Adv 2 Intel / Lead Assussanni / Intel cards 1 / 0 soldier/s, 0 agent/s Religious Extremists / Soph 3 / Impact 2 / Adv 1 Asset / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s
Elevated Guerrilla Dissidents / Soph 1 / Impact 2 / Adv 1 Soldier / Lead RossM / Intel cards 1 / 0 soldier/s, 0 agent/s Radicalized Local Militia / Soph 0 / Impact 2 / Adv 2 Intel / Lead Chewy77 / Intel cards 2 / 0 soldier/s, 0 agent/s Lone Wolf / Soph 0 / Impact 3 / Adv 1 Intel / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s
Guarded Militant Separatists / Soph 2 / Impact 3 / Adv 1 Rep, 1 Agent / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s Lone Wolf / Soph 0 / Impact 2 / Adv 1 Intel / Lead RossM / Intel cards 1 / 0 soldier/s, 0 agent/s Religious Extremists / Soph 3 / Impact 2 / Adv 1 Asset / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s
Low Radicalized c / Soph 0 / Impact 3 / Adv 2 Intel / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s

I will remind you that the game ends when either track reaches 12 – remaining threats do not get resolved.

@Assussanni to play.

So. We resolve the first threat successfully and we win?

Yes. Since it’s Impact 1, you wouldn’t immediately lose if it succeeded.

(ETA later - unless it has the “+1 Impact” or other modifiers that you don’t know about.)

1 Like

So we can potentially let that one go as well?

Yes. And of course drone striking is always an option.

I’ll spend 3 Clout to recruit an Asset. Are face-down assets still worth points at the end of the game or do they have to be face-up to score?

Face-down assets do still score.

1 Like

Discards: Prince Farid bin Abbud / Royal Playboy / 0 VP / +1 Hand Size / You may Exchange 2 Intel Cards for tokens each turn

  • Claim Severe-4,
  • Play Intel to Imminent-2,
  • Play Intel to Imminent-3,
  • Discard Misleading Subterfuge (-1) for 1 Rep.

End of turn, barring Intel redraw from Elizabeth Gaines.

Public information

Agency score: 11/12
Terrorist score: 10/12

Chewy77:

Face-down intel: 3
Face-up asset:

  • Senator Richard Halsted / Chair of Armed Services Committee / 3 VP / When any Plot Succeeds, take a Soldier / Drone Strike
  • Saul Berenson / Senior Analyst / 2 VP / When you Recruit an Asset, also take an Agent / When you Deploy an Agent, draw an Intel card

Agents: 0
Clout: 9
Rep: 7
Soldiers: 3

Assussanni:

Face-down intel: 3
Face-down asset: 2
Face-up asset:

  • William Walden / Vice President of the United States / 2 VP / Once per Terrorist Turn, you may discard a Soldier to lower the Impact of a Threat by 1 / Drone Strike
  • Elizabeth Gaines / Affluent Politico / 3 VP / After you refill your hand at the end of your turn, you may discard all your Intel cards and refill your hand again

Agents: 0
Clout: 1
Rep: 8
Soldiers: 0

DJCT:

Face-down intel: 3
Face-up asset:

  • Mira Berenson / International Aid Worker / 3 VP / Once during your turn, you may discard 1 Intel card and draw a new card / Burn to take Saul Berenson from another player or the discard pile

Agents: 2
Clout: 11
Rep: 4
Soldiers: 1

RossM:

Face-down intel: 3
Face-up asset:

  • David Estes / Agency Director / 3 VP / When you Recruit an Agent, take an extra Agent / Drone Strike
  • Carrie Mathison / Agency Analyst / 3 VP / +1 to all your Cases / When you Deploy an Agent to a Threat, you may also look at all the Intel Cards of that Threat
  • Major Joy Mendez / Military Intelligence / 3 VP / When you Recruit an Asset, also take a Soldier
  • Dar Adal / Black Ops Director / 2 VP / During Threat Analysis, you may discard Agents to add 2 to the blue total per Agent discarded / Drone Strike

Agents: 0
Clout: 4
Rep: 10
Soldiers: 1

Threat board

1 2 3 4
Imminent Lone Wolf / Soph 0 / Impact 1 / Adv 1 Intel / Lead RossM / Intel cards 2 / 0 soldier/s, 0 agent/s Sectarian Insurgents / Soph 1 / Impact 3 / Adv 1 Agent / Lead DJCT / Intel cards 4 / 0 soldier/s, 0 agent/s Roya Hammad / Soph 2 / Impact 3 / Adv 3 Intel / Lead Assussanni / Intel cards 4 / 0 soldier/s, 0 agent/s
Severe Political Splinter Group / Soph 2 / Impact 3 / Adv 1 Soldier, 1 Clout / Lead Assussanni / Intel cards 1 / 0 soldier/s, 0 agent/s Guerrilla Dissidents / Soph 1 / Impact 2 / Adv 1 Soldier / Lead Chewy77 / Intel cards 2 / 0 soldier/s, 1 agent/s Radicalized Local Militia / Soph 0 / Impact 1 / Adv 2 Intel / Lead Assussanni / Intel cards 1 / 0 soldier/s, 0 agent/s Religious Extremists / Soph 3 / Impact 2 / Adv 1 Asset / Lead Assussanni / Intel cards 1 / 0 soldier/s, 0 agent/s
Elevated Guerrilla Dissidents / Soph 1 / Impact 2 / Adv 1 Soldier / Lead RossM / Intel cards 1 / 0 soldier/s, 0 agent/s Radicalized Local Militia / Soph 0 / Impact 2 / Adv 2 Intel / Lead Chewy77 / Intel cards 2 / 0 soldier/s, 0 agent/s Lone Wolf / Soph 0 / Impact 3 / Adv 1 Intel / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s
Guarded Militant Separatists / Soph 2 / Impact 3 / Adv 1 Rep, 1 Agent / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s Lone Wolf / Soph 0 / Impact 2 / Adv 1 Intel / Lead RossM / Intel cards 1 / 0 soldier/s, 0 agent/s Religious Extremists / Soph 3 / Impact 2 / Adv 1 Asset / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s
Low Radicalized Local Militia / Soph 0 / Impact 3 / Adv 2 Intel / Lead UNCLAIMED / Intel cards 1 / 0 soldier/s, 0 agent/s

@Chewy77 to play.

I claim Elevated 3 and place a card under it (Lone Wolf)
I place another card under Imminent 1 (Lone Wolf again, come on guys!! Wolves work better in packs)
I recruit an agent, and place it on Imminent 1 (The Wolf Is Not Lonely any more)
That’s going to give me a card through my Saul Berenson asset.
(Unless it is a much better card than the one I have in my hand already, I have one here ready to dispose for tokens)
Also I am asking Roger about soldiers, to see if they are any good towards final score? If not I will deploy 2 on Imminent 3