Anticipated games

Yes, that is most likely where it ends for me.

Still, love it when these games come out

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It’d be cool if molly house had a smoother passage to the UK given it was half designed by someone from Bristol!

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So who’s in on Molly House?

I’m realizing I’m pretty lukewarm on Wehrle in general. Haven’t read up on this one but I see it is at least cheaper.

Pax Pamir and I took several plays for me to break out of expectations and see the game for what it is. SImilar to Scythe. And similar to Scythe I found a game in there that I liked but didn’t love. Who knows, maybe in 5 more games I’ll love it.

Root is more of an impression than a review, just two plays. But I found the Cats shallow, the Eyrie interesting, and the Alliance fiddly and impossible to remember all the details. Each faction seemed individually uninteresting, with the game emerging from the interaction. But that means every player has a role to play in the state of the game, and the winner will often be decided by who fails to do (or see) their job rather than by another player playing well. Unless you have a table full of people who understand every faction individually and in combination… Just seemed fragile. Capable of great heights but hard to reach in practice.

I’m familiar with Oath and JoCo as well and have similar reserves.

These are fascinating designs and I like to learn about them and likely experience them but I’m, generally speaking, falling out of the Wehrle parade.

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In what way do you consider them to be similar? I like them both but had never considered them to be especially alike, so I’m intrigued :thinking:

I think Root can be quite fragile, but I really like the emergent storytelling that you can get from a game (as someone who is utterly terrible at roleplaying games). Same with Oath. Can you tell what happened in this game? :laughing:

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Oh, just similar in that I came to the table for one game and over a few sessions found a very different game. The initial expectation and final reveal are not similar, sorry.

My first exposure to Pamir was someone making a top 50 list with Tigris at the top, Pax Pamir second, and Isle of Skye and Cyclades also in the top 10. Give the overlap in tastes I was turned onto it, and maybe came from a more T&E or Cyclades mindset on what I would find (a game of agency, strategy, and maneuvering). I’ve come to appreciate Pamir more as a game of momentum and opportunity, and the closest feeling to it is Innovation. And I love Innovation, but Pamir hasn’t grabbed me the same way yet.

I also don’t have much exposure to shared incentive games (though I’m hungry for more) so the model remains less familiar to me.

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I remember that game of Oath! I had a plan until we lost!

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Oh, definitely. Scythe looks like a fighty, stompy, mechs game, but is actually an optimisation puzzle. I generally warn people about that if they’ve never played before. I also warn people that you have to take on the leader in Root I’d you don’t want them to run away with it :+1:

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I just heard about Shikoku 1889. I wants.

DId anyone back and get their copy? How does it look?

It’s currently available at allplay but for full MSRP + shipping, which is about 25% more than the kickstarter + shipping was. Maybe it’ll hit the secondary market soon? I’ve emailed them to ask if the retail version is identical to the ks version, given the price. The tile tray looks nice.

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UK is slower to fulfil but should be happening soon. I think my second most played 18xx and the first one I played. TTS during the pandemic. I really rate it. Excited for my copy to arrive, especially after playing at Spill-o-rama last year on a deep thought copy.

Game play it’s very much a cut down 1830. It has a certain amount of subtle difference so it’s lasted in many collections with 1830. It plays a little quicker for technical reasons I won’t go in to just now. The map is good, all the companies have some use and it’s less scripted than 1830. It has the brutal markets style and risky investments which is fun.

I really like the look of what I’ve seen components and map wise with this new edition. Not heard any reports of any cock ups but haven’t really looked. His 1861/67 was a great physical product even if I moved the game on due to space reasons.

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I pledged for it just to resell/trade so that I could get the 1861/1867 errata shipped along free. It went straight from my doorstep to my trade pile.

I already have 1830 and 18Chesapeake which all feel very similar. I also have the PnP files for 1889 if I was ever so inclined to own a copy.

I haven’t opened my copy but I followed the campaign. The artist for the project is the same BGG member that did one of the more attractive and popular (with some) PnP redraws. I suspect it is one one the best looking mass production 18xx games ever made.

1889 is loved by many because it does a bit to improve on the basic 1830 formula without going crazy – but it also contains a few really interesting pointy bits; e.g. you might get train locked in a losing situation and have to collude with another player to trigger a rusting event.

I’d fully recommend checking it out on 18xx.games

Also check out 18XX - where to start?

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Not changing the art!? Even by Splotter standards, Ur is ugly as sin. But I’m happy that it’s gonna be reprinted

EDIT: okay. Minor modifications. But still. I want a Bus-style reskin

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It’s good to see they are taking steps to license games though.

I’m interested in the FCM deluxe edition

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I was going to skip Wave 6 because I have enough 18xx games (enough for 3 or 4 collections, really). But now I might have to bite on Ur because it’s such a big question mark.

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I enjoyed the one game of Ur I played. It’s weird for an 18xx player because it’s close but also very different. Hopefully will get to play again :crossed_fingers:

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It’s also been approved for development into 18xx.games, but I don’t believe anyone is currently working on it.

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Now this is the kind of Cube Rail train game that will get people’s attention :star_struck:

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And the rest is another series by Leiji Matsumoto…

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Do space trains run on hexagons?

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Of course. Hexagons are the Bestagons

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Then I am sold.

Just nobody tell the trains that hexagons don’t tesselate in space like they do in a plane.

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