A question for the more experienced among the hive mind.
I love worker placement games but have only played them solo until now. I have a few friends who I have started playing games with over the last year or so and think they might be ready for new mechanisms.
What are your game suggestions for an introduction to worker placement?
I currently own Architects of the West Kingdom, Le Havre, Nusfjord and Viticulture. All of which I love but feel they may not be quite right to introduce the genre to relative beginners.
Stone Age is one possibility, and maybe Lords of Waterdeep too although I don’t think the theme of the latter will work with my players. Does anyone have other suggestions - or experiences of teaching such games to newer gamers?
Those last two are definitely some of the foundational worker placement games – both of them old enough that at the time they came out it was a relatively new mechanic, and so they could rely on it as the primary mechanism.
In more modern games I’m fond of Targi (2-player only), Coldwater Crown and Evil High Priest. Currently looking to sell Alien Frontiers, which is dice placement…
I really like Little Town. It is relatively rules light, surprisingly competitive and really interactive. Also well presented and friendly looking.
I think Lords of Waterdeep is a good shout. Like Roger said it’s straightforward. I sold it many years ago now, but I really enjoyed playing it when getting back in to games so still think of it as a good step along the way for me.
These days my favourite is New Bedford. A bit under the radar but it does lots really well. The base game is straight forward for teaching new players and the expansion adds replayability in spades. I think with new to games gamers then the base game probably has around 5 plays before you’d want the expansion but with experienced gamers probably only 1 or 2 pre expansion. Small box too.
I would say put theme first before the game. I feel like newbies who are eager for modern board games won’t really mind about the mechanisms for as long as they are easy to internalise. So Lords of Waterdeep is an excellent one if they like fantasy
Personally, I always found Lords of Waterdeep a bit on the “too much going on end” but that may be because I only played the app.
If your friends have played a few modern-ish boardgames I would really try out Architects. 1) you already have it and 2) you know it well and 3) it really isn’t that complicated and 4) it has a perfectly nice neutral pseudo-history theme with a pretty clear and readable board.
Agree with most of the others mentioned here so far. If looking for a two player, I’ll add Agricola:ACBAS to the list. Very straight forward, and a fairly typical worker placement adapted well for two players.
Most likely I will get a copy of Stone Age over the holidays but will look into Little Town too. Much as I love fantasy, D&D and the Forgotton Realms, the theme of Lords of Waterdeep is not one my current group are into from our discussions on films, books etc. Shame there isn’t a Lovecraftian version though as one of them is into the Cthulhu mythos.
In terms of what I already have, I may try Architects of the West Kingdom too. The theme of Viticulture would probably be the most relatable to them, and the small number of resources and options in Nusfjord might be the easiest to get their head around from a building/economic aspect, but the fact that Architects… does not have many spaces which could block other players from their actions will help get them used to the genre without them feeling stuck for options.
As somebody who works at a game store (I am so sorry for all the regulars that have to read me saying that every… week? Three days? I say it a lot, I’m sorry, I just want to put my bona fides out there), I would usually recommend the following as good entry level Worker Placement games:
Stone Age (dice rolling means it’s a bit more forgiving)
Champions of Midgard (ditto)
Nusfjord (it’s one of Uwe’s newer worker placements, and as a result it is more forgiving than Agricola or Caverna et al)
Century New World or Century Golem Endless World (basically Splendor plus a worker placement element, making it lighter, faster, and shorter)
Above and Below (definitely on the longer side, but the story-telling element is very badly balanced, which in this case is a good thing! Means even if you completely screw up the worker placement, there is a chance you’ll get lucky going into the horrible dungeons below! Yay variance!)
After those you can get into the “top 5” worker placements pretty easily (Viticulture, Lords of Waterdeep, Yokohama, Feast for Odin, Concordia). I personally like the Architects/Raider lines as well, but I don’t think they’re quite strong enough to break into the top spots, but YMMV.
As an aside: our store (one of the 3 largest in Canada) is currently sold out of everything except the Century series that I listed. Like, all of them. T’is the season and all that! Good luck!
My personal experience with Nusfjord is: I love it. However the one time I tried to get my gamer friends to play they ran screaming because it looks so busy when you put it all on the table at the same time. I suggest if you go for that one to teach yourself a good teach to avoid this and begin teaching while slowly setting up each board so it is not so overwhelming, because it really isn’t that difficult a game (as we here all know)
It really depends on the definition of worker placement. I think the general design space of the mechanic has opened up quite a bit since the early days when Agricola was still young and mean. (Now it‘s old and probably still mean)
And sometimes sometimes on BGG people get a bit carried away adding mechanics. When I looked through my games that have worker placement, Parks and Kanagawa came up and I am reasonably sure that‘s not what @gmwhite999 was looking for—although both are relatively rules-light games that are welcoming enough.
I’m but a mere pup when it comes to board games compared to the more eminent posters here, but have you condidered Lost Ruins of Arnak? Granted, worker placement isn’t the only mechanic involved, but the game is fairly simple, really fun and gorgeous.
Oooh, that is a great recommendation! I personally find Charterstone too light for exactly the right reasons in this case: it breaks up the game into 10 smaller pieces and introduces each of those to you one at a time. It slowly builds up to a big, chunky game, but in an utterly delightful and light way!