Ha, yeah, I think we discussed this once before. Responding for posterity…
My first round of Nations was plain awful. I wasn’t sure what the game even was. But something tugged at me (I think that thought of, It’s so bad I must be missing something.)
Thankfully it has a good solo mode, so over the next three or so games I found the beating heart(s). One is the worker movement - you have to pay to place workers, but they cough up goods all game as long as they stay put. As soon as you overbuild with a new card, all your workers come home and do nothing until you can pay to deploy again. The result is a meaty puzzle in what you buy, where you overbuild, and where you put each worker as you need them to STAY there for several thousand years of game-time. So heart 1 is worker flow, which gets really complex as you take hold of the game.
But beyond that, the real game is growth. Grow, grow, grow (meaning adding workers to your pool). And growth is expensive. The real victory is how the game sets up this growth: The cards are dealt, then before anything else, the game asks, do you want to grow? The bill doesn’t come due until the END of the round. The result is this push-your-luck dynamic, over and over, just begging (demanding) you to bite off more than you can chew.
AFTER you decide, THEN you reveal the event for the round. Then you see those cards you NEEDED disappear to other players, and you are scrambling to patch together some semblance of a civilization before war and famine hit and your heritage goes up in flames. It’s this push-your-luck, reveal, plan, disrupt, scramble cycle that makes each round feel like wrestling a bear.
I discovered I loved the bear wrestling, because it triggers with such consistency. And because usually you find a way to get that bear to the ground, which is super satisfying.
Edit 1: But the box is disgustingly oversized - I have it in Concordia Salsa (half the size with room to spare). Sorry Marie Curie.
Edit 2: I really appreciated that Nations was really a comprehensive history of the world, as set against Through The Ages.