V-Commandos: Snowflake


#162

:game_die: 5, 4, 4


#163

Well, that’s cleared the tile: move south to go stealthy


#164

Spotted, TNT, StG44.

  • Enemy reinforcements
    enemy-1
    enemy-1
    enemy-2
    enemy-2
    enemy-2
    enemy-3
  • Free enemies move south
  • No enemy fire

Turn 14

(OK, you can do some shooting and get back in… If you plan to do one thing and move, to generate a +1, you might even think about planting that TNT where you are.)


#165

Shoot south: @discobot roll 2d6


#166

:game_die: 2, 1


#167

And again: @discobot roll 2d6.


#168

:game_die: 2, 6


#169

Third time lucky? @discobot roll 2d6.


#170

:game_die: 2, 3


#171

Got them, but I’m out of actions. I used the grenade I had, so replace it with that one lying around. And that’s me finished for the night.


#172

Drops: crowbar, StG44.

I’ll drop the MP40, pick up a crowbar, move W, crowbar entrance, pick up another crowbar, save one AP.

  • Enemy reinforcements
    enemy-1
    enemy-3
    enemy-1-hammer
    enemy-2
    enemy-2
    enemy-2
  • Free enemy move north
  • No enemy fire

Turn 15


#173

My plan is to move north, plant that second charge, and get back to our entry point. Unless you’d rather do the planting, in which case I’ll drop a bombardment on that medium tile.

Enemy bag:

  8 enemy-1/2
  1 enemy-1/2-hammer
  3 enemy-3

#174

You do the planting - it costs me an action, and if I don’t do it, I can get back to the entry tile. Off to work now, back maybe 22:00.


#175

Er. You haven’t done the objective. It costs 3 AP during the same turn in that NW space.


#176

Oops. OK, plant TNT, move N and save.


#177

OK, I’ll bombard the medium tile looking for 3+

@discobot roll 4d6


#178

:game_die: 5, 4, 1, 1


#179

MP40, StG44. And some enemies back in the bag. I’ll throw the grenade into the small tile, looking for 4+:

@discobot roll 4d6


#180

:game_die: 1, 3, 1, 1


#181

“Are your men on the right pills?”

Final action is back to the entry tile.

  • Enemy reinforcements
    enemy-1
    enemy-1
    enemy-3
    enemy-3
    enemy-1
    enemy-1 (crowbar breaks)
  • Free enemies move north
  • No enemy fire

Turn 16