5, 4, 4
Well, that’s cleared the tile: move south to go stealthy
Spotted, TNT, StG44.
- Enemy reinforcements
enemy-1
enemy-1
enemy-2
enemy-2
enemy-2
enemy-3 - Free enemies move south
- No enemy fire
Turn 14
(OK, you can do some shooting and get back in… If you plan to do one thing and move, to generate a +1, you might even think about planting that TNT where you are.)
Shoot south: @discobot roll 2d6
2, 1
And again: @discobot roll 2d6.
2, 6
Third time lucky? @discobot roll 2d6.
2, 3
Got them, but I’m out of actions. I used the grenade I had, so replace it with that one lying around. And that’s me finished for the night.
Drops: crowbar, StG44.
I’ll drop the MP40, pick up a crowbar, move W, crowbar entrance, pick up another crowbar, save one AP.
- Enemy reinforcements
enemy-1
enemy-3
enemy-1-hammer
enemy-2
enemy-2
enemy-2 - Free enemy move north
- No enemy fire
Turn 15
My plan is to move north, plant that second charge, and get back to our entry point. Unless you’d rather do the planting, in which case I’ll drop a bombardment on that medium tile.
Enemy bag:
8 enemy-1/2
1 enemy-1/2-hammer
3 enemy-3
You do the planting - it costs me an action, and if I don’t do it, I can get back to the entry tile. Off to work now, back maybe 22:00.
Er. You haven’t done the objective. It costs 3 AP during the same turn in that NW space.
Oops. OK, plant TNT, move N and save.
OK, I’ll bombard the medium tile looking for 3+
@discobot roll 4d6
5, 4, 1, 1
MP40, StG44. And some enemies back in the bag. I’ll throw the grenade into the small tile, looking for 4+:
@discobot roll 4d6
1, 3, 1, 1