V-Commandos: Snowflake


#1

Grail was our first game, so the next is Snowflake – 4 commandos. @AstaSyneri or new players are welcome to join us.






pbfcdo_0_4_4_16


#2

This does not look easy at all. I’ll take Bruno with the silent Sten, please.


#3

Although there are only two things to be blown up, I’m quite tempted by the BAR sapper again. Or another silenced-Sten character.


#4

Gold officer, please


#5

Anyone fancy taking the fourth character too? Or I’ll do it if not.


#6

I’m bad enough with one commando I’m afraid, I’d better stick with that. If you take two, Roger, maybe split them so that one goes with one of us each?


#7

Indeed - if that’s the way you chaps want to split phase one. Who wants to be where?


#8

I’ll go for the weapons depot, please.


#9

Village for me then blah blah


#10

Right. I’ll send the gold sapper in with Bruno, and gold scout with the officer. Everything should be in place, but please double-check.

North event


South event


#11

Okay… I think up, stealth west, then east might be the best start, giving myself the +1, unless you have a better plan, Roger?


#12

Given that we don’t know which way the enemy will go, and every tile either is within one of an entry point or has an enemy in it, I suggest we stick together for now to minimise the chances of being spotted. So I’ll join you.

In the north: plan for east, east, wait for next turn, north, east? (Or similarly from the SE corner with less shooting of doors.)


#13

In the North, I reckon come up in the SW corner (1), shoot door silently (1), E (1). Then you come up, E, take the TNT, and save?


#14

If you like that plan, or a close variant, go ahead with it. I won’t be back here until 20:00 or so.


#15

Sounds good to me…

  • Enemy reinforcements
    • North
      enemy-2-hammer
      zero
    • South
      enemy-1
      enemy-1-hammer
      enemy-1
  • Enemy movement
  • No enemy fire.

Turn 2

Event north:


Event south:


#16

North: neither of us can be stealthy on a large tile. How about we gather in the central medium tile, and plan to get noisy next turn? I think the opposition is too heavy for splitting up to make sense yet.

South: the barricaded square would be ideal to end up in, except it’s going to have a new enemy in it at the end of the turn. I could go ahead, risk a spot check, and close-combat the guy in the NW corner (W stealthily with special ability, N, N, CC), then you follow?


#17

Go for it - that means I won’t need my +1 so you have it.


#18

We both start the turn with them, so we don’t benefit from the event.

Three moves and a spotting check:
@discobot roll 1d6


#19

:game_die: 1


#20

Bother. Moving south to try to hide before the end of the turn. Three shots as I leave, needing 4+:
@discobot roll 3d6