Sapper will move into the Goliath nest (“big boom?”). There are two more slots on that tile if we want to block it (and several characters have saved actions they can use to move in before the enemy phase).
Someone in the Goliath bunker could make it move or blow up, though the latter would set off the alarm - are we ready to do that yet? I like the idea of opening that western bunker door and then driving the Goliath into it, though we’re now a bit scattered to do that.
You could go south and shoot the southern door of the central room, but I’d really like you to end up where you are now to keep the entrance blocked. Shoot west maybe?
I think we need a plan, and this is tricky. We can’t hold on to this northern spot for much longer.
Sapper will go south [2], plant a charge [0] and go north again [1]. So that’s one objective covered.
Anneke can use her PzF on the eastern objective from where she stands (but it’ll set off the alarm).
I think it’ll take multiple turns to get to the western objective. If next turn the sapper moves W and S (and officer and intel with him?), we can get the door open; on the turn after that, we can shoot, go in, plant, and get out again.