So there’s an advantage if the Intel Officer can stay hidden this time.
Remaining enemies are:
15 enemy-1/2
6 enemy-1/2-gasmask
3 enemy-1/2-hammer
3 enemy-goliath/paratrooper
3 zero
total of 30. This means we have two turns in the south once the alarm goes off, unless we do an awful lot of murdering… which in turn suggests that we should do an awful lot of murdering.
Indeed, there is no point in your moving in stealthily, given what you’re about to do.
That also achieves the western objective. (Which remains on the board to trap enemy soldiers to defend it, but I’ve made it transparent to show it’s been achieved.)
You are, alas, visible. With a saved AP you should be able to shoot the three who’ll be coming in from the north, but the ones coming onto the large tiles will shoot at you a lot. On the other hand, hmm, you could dive south again and hope other people in that small room will save APs to shoot at or close-combat the reinforcements? On the basis that the Sapper can now place the second charge this turn and get to the exit with an AP to spare…
OK @Lordof1, over to you. I strongly suggest Anneke should end up in the room she’s in now. Next turn we shoot east, if needed, set off the charge and run for home.
In the north, I suspect you really want that MG42.
Oh, good point! Yes, if you end your turn by going down a trapdoor, you can start the next one emerging from any other one in the current set of terrains.
The 2-character limit in “Center of Operations” means that the alarm will be going off if too many of us are on there, but that is happening anyway.
I can’t see anything either. I can see several possibilities for you next turn in clearing our way to the exit, but they all rely on having Germans there to kill.