OK.
I’ve swapped the objective to the Admiral’s counter.
Reinforcements: enemy-2.
Enemies move: W
OK.
I’ve swapped the objective to the Admiral’s counter.
Reinforcements: enemy-2.
Enemies move: W
Move E, S (1), S, W (1). I think I can get out for sure next turn.
(thinks) Yes, good point, while special movement powers don’t apply to escorted characters I don’t see why the uniform wouldn’t still work.
Reinforcements: enemy-3.
No enemies are free to move.
I don’t see anything there to stop you getting out in two.
Yup, West, and down. Done!
Nice job, guys!
OK, let me try not leaving this for a few weeks this time… Nobody’s jumped in on Meta, so: