V-Commandos: Starter [Dec 2020]

Three-player mission, Kickstarter bonus (thus the location), with quite a few special rules.






Bruno with the silenced Sten, please.

Alarms are already going on two of these tiles, so I am thinking of trying out the Sniper that can shoot any outdoor tile.

Right then. I’ll give in to temptation and go for Sapper with BAR.

Turn 1


Up, show the flag, save.

Up, save.

Though shouldn’t the entrances be red?

No need to show the flag since we’re not on outdoor tiles at the start of the turn.

“Ruins” is the one terrain which doesn’t start with the alarm triggered.

Sapper also comes up and saves.

Reinforcements (N, E, S, W):

  • enemy-1
  • enemy-1
  • enemy-3
  • zero

Free enemies move W.

Turn 2


OK, Bruno will move N (2), and shoot at the enemy to the W.

@discobot roll 2d6

:game_die: 3, 1

Use the re-roll:

@discobot roll 1d6

:game_die: 5

Got him, move S, bringing the TNT charges. The Sapper may want to take those from me.

Drops: grenade.

Since we don’t know where the new enemy will be moving, how about all gathering in that small tile where the old enemy was, just south of the alarm?

(I think last time I played Ruins there was a Scout in the party, which made an early rush much simpler.)

OK, more there instead of South.

Sapper follows (N [2], W [1]).

Over to @COMaestro.

I follow suit. N, then W.

Reinforcements:

  • enemy-1
  • enemy-1
  • zero
  • enemy-3

Do we want to shoot the newcomer in the E before we find out which way he’s moving?

Will do.

@discobot roll 2d6

:game_die: 4, 1

The miscreant is disposed of.