Three-player mission, Kickstarter bonus (thus the location), with quite a few special rules.
Bruno with the silenced Sten, please.
Alarms are already going on two of these tiles, so I am thinking of trying out the Sniper that can shoot any outdoor tile.
Up, show the flag, save.
Up, save.
Though shouldn’t the entrances be red?
No need to show the flag since we’re not on outdoor tiles at the start of the turn.
“Ruins” is the one terrain which doesn’t start with the alarm triggered.
Sapper also comes up and saves.
Reinforcements (N, E, S, W):
- enemy-1
- enemy-1
- enemy-3
- zero
Free enemies move W.
Turn 2
3, 1
5
Got him, move S, bringing the TNT charges. The Sapper may want to take those from me.
Drops: grenade.
Since we don’t know where the new enemy will be moving, how about all gathering in that small tile where the old enemy was, just south of the alarm?
(I think last time I played Ruins there was a Scout in the party, which made an early rush much simpler.)
OK, more there instead of South.
I follow suit. N, then W.
Reinforcements:
- enemy-1
- enemy-1
- zero
- enemy-3
Do we want to shoot the newcomer in the E before we find out which way he’s moving?
4, 1
The miscreant is disposed of.