V-Commandos: Freyja


#144

But my uniform still counts?


#145

Gah. I keep forgetting that; I think it’s easier with the actual board in front of me. Yes. OK, let’s move us now.


#146

Bruno will come up into the entrance room (2) and save an action.


#147

@AstaSyneri to play;


#148

Here… looking at the situation.

I’d say Up (1) and then hold near the North Wall (there is a pass-through from the kitchen there that I’d fit through, I guess) and wait for an action next turn +1.


#149

Hmm, I guess you had a spare AP to put on the uniform when leaving the last terrain…

  • Enemy reinforcements:
    enemy-1
    enemy-3
    enemy-2
    enemy-2
  • Enemy movement: south
  • Enemy fire: none

Quiet gunners start stealthily shooting, I think. On my side, I’d like to stay here and potentially build up a +1, then dash to the corner tile next turn.


#150

Wall-hop east (2), shoot the German in there:

@discobot roll 2d6


#151

:game_die: 5, 2


#152

That’s him down, what did he drop?


#154

You had to make a visibility check before taking the shot:
@discobot roll 1d6


#155

:game_die: 2


#156

The drop is a Spotted token, of no relevance.

You’ve got a +1 left if you want to take it now. Note that you’re Visible until you do a stealthy move.


#157

Move out through the door into the SE corner tile. Turn complete.


#158

So we are going loud now?

My idea: E, E (sneak), knife the guard if possible, +1

thoughts?


#159

Let’s not go loud until we have to. Your plan looks reasonable.


#160

I’m giving the medic a bonus die to shoot south this round.


#161

Visibility check for Scout:
@discobot roll 1d6


#162

:game_die: 4


#163

Drops: first aid kit.

Medic makes a 3-dice shot into the small tile to the S, needing 4+:
@discobot roll 3d6


#164

:game_die: 6, 4, 4