But my uniform still counts?
Gah. I keep forgetting that; I think itās easier with the actual board in front of me. Yes. OK, letās move us now.
Bruno will come up into the entrance room (2) and save an action.
@AstaSyneri to play;
Here⦠looking at the situation.
Iād say Up (1) and then hold near the North Wall (there is a pass-through from the kitchen there that Iād fit through, I guess) and wait for an action next turn +1.
Hmm, I guess you had a spare AP to put on the uniform when leaving the last terrainā¦
- Enemy reinforcements:
enemy-1
enemy-3
enemy-2
enemy-2 - Enemy movement: south
- Enemy fire: none
Quiet gunners start stealthily shooting, I think. On my side, Iād like to stay here and potentially build up a +1, then dash to the corner tile next turn.
Wall-hop east (2), shoot the German in there:
@discobot roll 2d6
5, 2
Thatās him down, what did he drop?
You had to make a visibility check before taking the shot:
@discobot roll 1d6
2
The drop is a Spotted token, of no relevance.
Youāve got a +1 left if you want to take it now. Note that youāre Visible until you do a stealthy move.
Move out through the door into the SE corner tile. Turn complete.
So we are going loud now?
My idea: E, E (sneak), knife the guard if possible, +1
thoughts?
Letās not go loud until we have to. Your plan looks reasonable.
Iām giving the medic a bonus die to shoot south this round.
Visibility check for Scout:
@discobot roll 1d6
4
Drops: first aid kit.
Medic makes a 3-dice shot into the small tile to the S, needing 4+:
@discobot roll 3d6
6, 4, 4




