V-Commandos: Freyja

But my uniform still counts?

Gah. I keep forgetting that; I think it’s easier with the actual board in front of me. Yes. OK, let’s move us now.

Bruno will come up into the entrance room (2) and save an action.

@AstaSyneri to play;

Here… looking at the situation.

I’d say Up (1) and then hold near the North Wall (there is a pass-through from the kitchen there that I’d fit through, I guess) and wait for an action next turn +1.

Hmm, I guess you had a spare AP to put on the uniform when leaving the last terrain…

  • Enemy reinforcements:
    enemy-1
    enemy-3
    enemy-2
    enemy-2
  • Enemy movement: south
  • Enemy fire: none

Quiet gunners start stealthily shooting, I think. On my side, I’d like to stay here and potentially build up a +1, then dash to the corner tile next turn.

Wall-hop east (2), shoot the German in there:

@discobot roll 2d6

:game_die: 5, 2

That’s him down, what did he drop?

You had to make a visibility check before taking the shot:
@discobot roll 1d6

:game_die: 2

The drop is a Spotted token, of no relevance.

You’ve got a +1 left if you want to take it now. Note that you’re Visible until you do a stealthy move.

Move out through the door into the SE corner tile. Turn complete.

So we are going loud now?

My idea: E, E (sneak), knife the guard if possible, +1

thoughts?

Let’s not go loud until we have to. Your plan looks reasonable.

I’m giving the medic a bonus die to shoot south this round.

Visibility check for Scout:
@discobot roll 1d6

:game_die: 4

Drops: first aid kit.

Medic makes a 3-dice shot into the small tile to the S, needing 4+:
@discobot roll 3d6

:game_die: 6, 4, 4