I can see a way to do the hotel fairly quickly with a uniform, a crowbar and a TNT charge: come up on the N trapdoor, crowbar that door, move E, crowbar the door into the target’s room, shoot the guard, set the charge, retreat, detonate. It’s a bit risky.
The slower and less plannable way is to come up on the S trapdoor, and move through the building sticking to small tiles as much as possible.
Wall-hopping doesn’t look terribly useful on either map, but you definitely want the medic on the Forest Road for silently killing Germans in the medium tile next to the entrance.
Happy to go to the hotel with Bruno - the spare TNT charge he has should be useful. I’ll keep the uniform if that’s okay, can we say I’m wearing it? I’m pretty sure I’ve had time.
That’s OK. The scout will definitely want a uniform on the Forest Road terrain. If I don’t have one, I think we go the southern route through the hotel.
In the north: I shoot the guard in the medium room, scout goes north and CCs/shoots the one on the northern objective? Then on turn 8 we lay the trap and start retreating…
Is there aTNT charge in the target room in the hotel, or does it require an extra one? Because I quite like the quick plan you outlined above, @JGD.
I’ll come up in the north entrance of the hotel map, give myself a treat (+1 marker) then crowbar, east (in uniform), crowbar closed the north entrance then crowbar open the east door. Nothing saved.
South terrain: ah, @Lordof1, I think you’ve failed to spot the difference between “carrying an enemy uniform” (small counter on your card) and “wearing an enemy uniform” (variant pawn on the map). Also, blocking an entrance consumes the crowbar.
So what you’d need to do is: emerge (1), don uniform (1), crowbar open door (1), east (1), crowbar open door (1), block entrance (1) and six points is too much.
On the other hand if @JGD goes first he can emerge (1) and stealthily shoot open the door of the trapdoor room (1), and the officer can do the rest.