Oh, good point. Apologies. Dump the first-aid kit, take the TNT, move N (1), N (2), grab the uniform in exchange for a grenade, don uniform (1), pick up grenade again.
Hmm, tricky, I’m afraid I might set the alarm off this turn but I’ll try not to.
West (grabbing tnt, stealthy due to uniform), north (stealth check)
3
Phew. Stealth kill, crowbar to close the entrance. Hopefully not a spotted token - if it is I’ll have to head south to restealth instead of sealing entrance.
@JGD - done.
@Lordof1 - no need to worry about a spotted token as that’s the last enemy on that tile. It’s a first aid kit anyway.
- Enemy reinforcements
enemy-1 (blocked)
enemy-1
enemy-2 (blocked)
enemy-2
Spotting check in NE:
@discobot roll 1d6
1
2
4, 3, 3, 1, 2
Turn 9
I don’t think I can save Bruno.
The Bomber will give us a way out from the central objective tile, though.
No - my fault, too hasty. Best of luck!
Plant TNT, then south, east, north. I should be getting out next turn, or do you need some assistance, Roger?
6, 1
5, 3
Drops: crowbar.
Save last action.
The Bomber takes effect.
- Enemy reinforcements
enemy-2
enemy-3
zero
enemy-3
enemy-2-hammer
enemy-1
enemy-2
zero - Enemies move north
Spotting checks for Death Cheater:
@discobot roll 3d6
4, 2, 6