V-Commandos: Black Tea


#125

Oh, good point. Apologies. Dump the first-aid kit, take the TNT, move N (1), N (2), grab the uniform in exchange for a grenade, don uniform (1), pick up grenade again.


#126

Hmm, tricky, I’m afraid I might set the alarm off this turn but I’ll try not to.

West (grabbing tnt, stealthy due to uniform), north (stealth check)


#127

Stealth check @discobot roll 1d6


#128

:game_die: 3


#129

Phew. Stealth kill, crowbar to close the entrance. Hopefully not a spotted token - if it is I’ll have to head south to restealth instead of sealing entrance.


#131

@JGD - done.

@Lordof1 - no need to worry about a spotted token as that’s the last enemy on that tile. It’s a first aid kit anyway.

  • Enemy reinforcements
    enemy-1 (blocked)
    enemy-1
    enemy-2 (blocked)
    enemy-2

Spotting check in NE:
@discobot roll 1d6


#132

:game_die: 1


#133

Bruno is visible.
Enemy movement is towards him.
One shot:
@discobot roll 1d6


#134

:game_die: 2


#135

Plus five from the adjacent small tile:
@discobot roll 5d6


#136

:game_die: 4, 3, 3, 1, 2


#137

Turn 9

I don’t think I can save Bruno.

The Bomber will give us a way out from the central objective tile, though.


#138

No - my fault, too hasty. Best of luck!


#139

Plant TNT, then south, east, north. I should be getting out next turn, or do you need some assistance, Roger?


#140

I may yet…

Shoot north.

@discobot roll 2d6


#141

:game_die: 6, 1


#142

Drops: uniform
Shoot S.

@discobot roll 2d6


#143

:game_die: 5, 3


#144

Drops: crowbar.

Save last action.

The Bomber takes effect.

  • Enemy reinforcements
    enemy-2
    enemy-3
    zero
    enemy-3
    enemy-2-hammer
    enemy-1
    enemy-2
    zero
  • Enemies move north

Spotting checks for Death Cheater:
@discobot roll 3d6


#145

:game_die: 4, 2, 6