V-Commandos: Black Tea


#146

Death Cheater loses the uniform benefit and is visible.
Fire from same tile:
@discobot roll 5d6


#147

:game_die: 3, 5, 6, 5, 6


#148

I assume you’ll be rerolling those four dice that hit you…
@discobot roll 4d6


#149

:game_die: 5, 2, 2, 3


#150

Ouch. You take three hits, and eliminate one enemy.
Then the elite to the south shoots:
@discobot roll 3d6


#151

:game_die: 2, 1, 6


#152

The one you shot drops a spotted token.

OK, I guess it’s up to me.

Turn 10

Shoot north

@discobot roll 2d6


#153

:game_die: 1, 4


#154

Drops: grenade.

  • Don uniform

  • Move north

  • Crowbar entrance

  • Enemy reinforcements
    enemy-2
    enemy-3
    enemy-1
    enemy-1
    enemy-1
    enemy-1
    enemy-2
    enemy-2

  • Enemies move east
    Spotting check:
    @discobot roll 1d6


#155

:game_die: 6


#156

Actually, cancel that - he doesn’t move east because he’s sitting on an objective!

Turn 11

Well, north isn’t good. But really east would have been the only good option.

Plant charge.
Shoot west.
@discobot roll 2d6


#157

:game_die: 2, 3


#158

Argh. Not good. Have to take the risk.
Move west. Spotting check:
@discobot roll 1d6


#159

:game_die: 5


#160

So now I just have to survive two more spotting checks…

  • Enemy reinforcements
    enemy-2
    enemy-2
    enemy-2
    enemy-2
    enemy-2
    enemy-2
    enemy-2
    enemy-2-hammer

What are the odds, eh? (1 in 256, obviously)

  • Enemy moves: north

Two spotting checks:
@discobot roll 2d6


#161

:game_die: 4, 6


#162

Wow. If I live through this I’m going to have this uniform framed. No enemy fire.

Turn 12


#163

Plant charge.
Cross fingers and throw grenade south looking for 3+
@discobot roll 4d6


#164

:game_die: 5, 1, 4, 6


#165

MP40, spotted, TNT.

Third action is to move south (one action thanks to uniform), and I won’t set off the charges quite yet…

  • Enemy reinforcements
    enemy-3
    enemy-1
    enemy-1
    enemy-1
    enemy-3
    enemy-2-hammer
    enemy-1
    enemy-1
  • Free enemies move north.

Now I set off the charges. 18 regulars and 3 specials go back in the bag.

  • No enemy fire.

Turn 13

One action to escape.

Phew! Off to take the dog for a walk (not a euphemism).