V-Commandos: Black Tea

Woop! East, finish objective, and wait there (I think it may be easier to head East rather than West to get back).

Drops: MG42 and crowbar.

  • Enemy reinforcements
    • north
      enemy-1-hammer
      enemy-2
    • south
      enemy-2
      enemy-1
      enemy-3
      enemy-1
      enemy-1-hammer
      enemy-2
      zero
      enemy-1-hammer
  • Enemy movement
    • north is S
    • south is N
  • No enemy fire

Turn 4


(Only if Bruno is visible, which he won’t be.)

(I already have one, and you can’t take it.)

OK, just one enemy to kill to make this work.

@discobot roll 2d6

:game_die: 6, 3

Phew.

(Drops StG44.)

Three remaining actions are: in, do objective, out again. I only have one equipment slot; since the next stage requires explosions, I’ll have the TNT.

Hi Roger, sorry, I edited my last post - I wanted to stay in the east tile this turn, ready to move east next (better chance than west I think).

With that in mind, toss grenade east.

@discobot roll 4d6

:game_die: 6, 6, 4, 3

Quick question - would I be able to have the +1 AP this turn (I know I can’t save them, but can I take it and use it immediately? I’m guessing not from your comment).

Assuming not, I’ll shoot East with my new big gun.

@discobot roll 4d6

Let’s try that again. @discobot roll 4d6

:game_die: 1, 5, 6, 2

Super. All dead. East, South, and trust in my death-cheating to see me through the next round (they shouldn’t be headed your way I don’t think, Roger. If I can use the +1 AP I’ll head west too to re-stealth but I don’t think I can.

(If you edit a post I don’t get a notification.)

As I see it, you can’t take the +1AP token because there’s nowhere on your character card to put it, and you’d need to put it there before you could use it…

That grenade kills 4/5 of the enemy. Drops:

first aid
spotted
crowbar
crowbar

so you have become visible. The last one drops another Spotted token.

Huh. Thought you were going to wait around and do the NE exit next turn…

Is that an exit NE? If it is then I’ll do that, sorry, didn’t realise it was a way out.

Bruno goes E, down, out.

(JGD, turn processed.)

It is an exit, but it’s blocked - it would cost you another action to open it so you can’t get out this turn.

Oh! Also are you sure you want to do what you did - you became visible on the NE tile and if you take just 1AP to move south you’ll still be visible.

No, if that’s an exit I’ll move west to restealth then escape next turn.

  • Enemy reinforcements
    • north
      enemy-1
      enemy-2
    • south
      enemy-1
      enemy-3
      enemy-1
      enemy-2
      enemy-3
      enemy-1
      enemy-2
      enemy-2
  • Northern enemies move W; southern move N.
  • No shooting

Turn 5

(Removed northern terrain.)

Medic takes two actions to get out.

Death Cheater only has one action to kill both those enemies… (then move, unblock, exit). Can he do it?

Let’s give it a go!

@discobot roll 4d6

:game_die: 3, 3, 4, 2