Woop! East, finish objective, and wait there (I think it may be easier to head East rather than West to get back).
Drops: MG42 and crowbar.
- Enemy reinforcements
- north
enemy-1-hammer
enemy-2 - south
enemy-2
enemy-1
enemy-3
enemy-1
enemy-1-hammer
enemy-2
zero
enemy-1-hammer
- north
- Enemy movement
- north is S
- south is N
- No enemy fire
Turn 4
(Only if Bruno is visible, which he won’t be.)
(I already have one, and you can’t take it.)
6, 3
Phew.
(Drops StG44.)
Three remaining actions are: in, do objective, out again. I only have one equipment slot; since the next stage requires explosions, I’ll have the TNT.
Hi Roger, sorry, I edited my last post - I wanted to stay in the east tile this turn, ready to move east next (better chance than west I think).
6, 6, 4, 3
Quick question - would I be able to have the +1 AP this turn (I know I can’t save them, but can I take it and use it immediately? I’m guessing not from your comment).
Assuming not, I’ll shoot East with my new big gun.
@discobot roll 4d6
1, 5, 6, 2
Super. All dead. East, South, and trust in my death-cheating to see me through the next round (they shouldn’t be headed your way I don’t think, Roger. If I can use the +1 AP I’ll head west too to re-stealth but I don’t think I can.
(If you edit a post I don’t get a notification.)
As I see it, you can’t take the +1AP token because there’s nowhere on your character card to put it, and you’d need to put it there before you could use it…
That grenade kills 4/5 of the enemy. Drops:
first aid
spotted
crowbar
crowbar
so you have become visible. The last one drops another Spotted token.
Huh. Thought you were going to wait around and do the NE exit next turn…
Is that an exit NE? If it is then I’ll do that, sorry, didn’t realise it was a way out.
Bruno goes E, down, out.
(JGD, turn processed.)
It is an exit, but it’s blocked - it would cost you another action to open it so you can’t get out this turn.
Oh! Also are you sure you want to do what you did - you became visible on the NE tile and if you take just 1AP to move south you’ll still be visible.
No, if that’s an exit I’ll move west to restealth then escape next turn.
- Enemy reinforcements
- north
enemy-1
enemy-2 - south
enemy-1
enemy-3
enemy-1
enemy-2
enemy-3
enemy-1
enemy-2
enemy-2
- north
- Northern enemies move W; southern move N.
- No shooting
Turn 5
(Removed northern terrain.)
Medic takes two actions to get out.
Death Cheater only has one action to kill both those enemies… (then move, unblock, exit). Can he do it?
3, 3, 4, 2