The irony in this statement is that I’ve got the same feeling
Update: I’m thinking of setting up a special GULAG-camp just for my cosmonauts, because they can’t even get a satellite in the air
The irony in this statement is that I’ve got the same feeling
Update: I’m thinking of setting up a special GULAG-camp just for my cosmonauts, because they can’t even get a satellite in the air
You need to get some German scientists.
I think that, that late in the game, the option of sacrificing W Germany, considering how many USA cards in late war threaten Poland, is not so terrible.
Then again, I am really good at losing at this game.
Except by surprise against me …
The exception that confirms the rule…
@qwertysoldier beat me soundly. I made it to final scoring by scrapping for points here and there (and ditching Europe scoring at a crucial moment), but was dominated almost everywhere and the final score was 24 to USSR. My only hope was a turn 10 DEFCON suicide, but that was more likely to happen to me because I had Lone Gunman in hand at the end.
Another win for USSR.
It was a strange game. I think at least until Turn 6, the game was basically even. Somehow it changed after that, which seems counterintuitive with the US-upper hand in the mid and late war.
The best part of the game? After my earlier blockade play, Chris ditched Europe scoring twice (!) and managed to break my domination on the final scoring. At the end, that whole effort to get a succesful blockade only netted me 2 VP for having flipped the Federal Republic…
The score was even, but the commies were everywhere. My points were mostly not from scoring cards and I had a lot of fortune with the timing of certain scoring events. By the end of Mid War that fortune ran out, which is fair enough. I did only one really dumb thing, I reckon, and I don’t think it affected the outcome. What might have affected the outcome is loads of DEFCON-dropping white cards in USSR hands, but that’s clutching at straws.
I wanted to revisit this, because I don’t think I’ve ever come back from such a hopeless situation as the US. So I’m reconstructing the game in Vassal. Ran out of time in my lunchbreak, but here’s where I got to:
Here’s the point in Turn 4 where we hit -19 VP:
And here’s the start of Turn 6 (AR marker in the wrong spot):
The headlines were Voice of America and Missile Envy - given the choice of handing over De Gaulle and losing Europe, or Brush War and losing my shot at S America (and probably losing Thailand too), I handed over De Gaulle.
Up until this point in the game, the cards have been cruel to me. The dice have been cruel to both of us. Early Indo-Pakistan war was decisive for the USSR (why do I always lose wars?), but a lot of failed coups certainly hurt the USSR. One 6-er 2 OP USSR coup flipped Iran. 7 OPs realigning to oust Fidel hurt the US.In general, the USSR had very good access when needed (Indo-Pakistan War T2 success, Decol and Destal on T3), and more OPs to spread around, dominating the map.
From here, I think it was mostly all the bad coup rolls… will continue later.
Dear goodness another loss for me - to @RossM - completely unforced defcon loss. Too tired. In defence I thought the app warned you if you were about to be foolish …
A real shame as at that point we were balanced in all theatres.
Europe Asia and Middle East all scored turn 1
US slowly driving the USSR out of the Middle East, just as the reds were gaining ground in Central America and Asia.
(In steam if you attempt to coup the dice has a warning when you hover over it at defcon 2.)
So T6 was pretty weird, and I guess a turning point. S America scoring would lose me the game, while losing Europe Domination would not, so:
So, in T6 both to-be-scored Dominated regions go to Presence only, which is much safer for me. Two big failed coups, and a failed War.
T7 shakes things up further. I know the USSR’s entire hand, which gives me confidence that the Truman headline will work, that Grain Sales is going to cause problems for him, and Nuclear Subs will give me an AR7 coup.
The Truman flip undid everything the USSR had gained in Europe, just in time for scoring. The two weak coups certainly hurt the USSR, but the realignment own-goal really hurt the US. Bit of a wash on the dice, but dumping 4 problem cards was great, while the USSR is still stuck with Grain Sales.
AR8 continues the trend
AR9 less eventful
Turn 10:
How I Learned to Stop Worrying headlined to keep the pressure up on Grain Sales… and the USSR was apparently dealt CIA, and unfortunately decided to headline it for a Defcon loss.
In conclusion, Voice of America is amazing, Truman did good, and dice can be cruel.
Dear Comrades/Capitalists, how are the various matches going?
Beginning of turn 9 in our game. Waiting on my opponent.
Still on going with @Captbnut . It’s me thats being slow though
The US (me) defeated the USSR (Whistle_Pig) on turn 10, AR 4 with a score of 22. Control of South America won me the game.
The USA rather guiltily defeated the Soviets (@lalunaverde ) by time out. I was getting battered
Whoops! My damaged ceiling took over my life (but it’s sorted now.). But thats how it is lol! A lose is a lose.
Does that conclude the tournament? I thought there would be a lot more matches, but reading back it looks like @qwertysoldier said only 4 rounds.
Sorry. There was no way I was winning any other way.