Works for me! My Carrier bites the dust, and you announce a retreat. If your ships survive the first round of combat you can retreat to any system you control that is adjacent (keep in mind you will place a Token in whatever system you retreat to, if it doesn’t have one already).
Just waiting on @GeeBizzle to decide if he wants to take the PDS shots or not, and then we’ll exchange one broadside at each other.
That’s six hits against the Ghosts and two hits against the Titans.
I will use Sustain Damage on both Dreadnaughts to absorb the hits.
Unless @GabrielH has some trick up his sleeve, that will wipe out his fleet and therefore there is nothing to retreat (and correspondingly you don’t need to activate the system you were going to retreat to).
To finish off my turn I will Explore Mallice, and use my Hel-Titans to build a Cruiser by using Sarween Tools and exhausting Rigel I.
(EDIT: I gain 1 Trade Good from building, which the Mentak are welcome to steal if they’d like it)
That will take us to @GeeBizzle and the Mentak for their turn!
And a different nudge towards @Delwayne to update the map and player boards when you have a moment.
Mallice should have 2 PDS (one damaged), a War Sun, two Dreadnaughts (both damaged), a Cruiser, Three Fighters, two Mechs, and one Infantry. I exhausted Rigel I, and gained a Trade Good (that the Mentak have the option to steal). Also a reminder that the Winnu built 2 Cruisers and 2 Infantry on Ang, and exhausted Alio Prime and Bakal to do that. Lastly, the Yssaril activated the Asteroid Field north-east of the Lodor Wormhole and moved their two Cruisers, two Fighters, and their Destroyer there. Oh, and I have an undamaged Cruiser at the Beta Wormhole north of Accoen (and activated that system during my retreat).
I think that’s all the map changes since last time.