I’ll take Imperial this time.
Before we go any further, @Marx, would you like to clarify the strategy card you are taking? There is no Initiative strategy. If you meant Imperial, @MIGHTYSploosh needs to pick a different one.
Sorry, sorry, Twilight Imperium 3rd coming through. I meant Leadership (number 1).
Sorry!
Okay, so @GabrielH is next.
I’ll take Diplomacy. Lord knows we’re gonna need it!
next to choose is @GeeBizzle and then @Captbnut
we have left: 3-Politics, 4-Construction, 5-Trade, 6-Warfare.
Let’s try warfare.
Politics please
Okay, and with that, we are away!
As my first action, I will activate Malice, the Wormhole Nexus.
I’ll take both Cruisers from Lodor.
Additionally, the Cruiser at the Alpha Wormhole Asteroid Field will go to Sem-Lore, pick up the Infantry and a Fighter, and then go back to the Wormhole and then on to Malice.
Lastly, another Cruiser from Sem-Lore will take the Mech and a Fighter through the Alpha Wormhole to Malice.
My final forces are therefore 4 Cruisers, 2 Fighters, 1 Infantry, and 1 Mech.
Against them are the Ghost forces of 1 Destroyer, 1 Cruiser, and 1 Fighter.
Unless something weird happens, the Ghosts will trigger their “Automatic Hit” tech, and an Anti-Fighter Barrage, and then we’ll get into it.
Of course, @GabrielH may have other plans (and may wish to announce a retreat after that opening volley, your call).
EDIT: And a Sleeper Token placed on Malice, please and thank you.
@GabrielH asked for a die roll:
The only Malice here is that which you bring with you!
(the planet being called Mallice, so clearly the robots’ spelling abilities haven’t progressed much from the auto-correct systems of ancient Sol!)
Dimensional splicer activated, so one of the Cruisers gets whacked.
Then on with Anti-fighter Barrage:
2d10: 9 + 10 = 19
A 9 and a 10, both fighters down!
We’ll stand our ground or (more likely) die trying!
Prepare to return fire!
@Marx asked for a die roll:
Okay, I’ll take the Dimensional Splicer hit on my Agent, exhausting him.
… gosh, what are the odds of you shooting down both fighters with that initial barrage!? Wait, I know this… 4%! What a shot! It’s almost a shame to obliterate that Destroyer, salt the ashes, find the families of the captain of that Destroyer, raze their homes, trace down anyone with a passing familiarity of any member of that Destroyer’s crew, and then reduce all of them to component, yet scattered, atoms.
And yet we do what we must. To war!
Okay, 4 Cruisers hitting on 6+ pool 4d10: 3, 5, 7, 9
Return fire from the Ghosts:
Carrier and Destroyer hitting on 9+ pool 2d10: 1, 3
Fighter hitting on 8+ d10: 1
@Marx asked for a die roll:
That’s a bit better. 2 hits on the Ghosts, none in return.
Second volley (assuming that the Ghosts meant to stand their ground in that “Die Trying” comment):
4 Cruisers hitting on 6+: pool 4d10: 2, 4, 2× 10
1 Ghost fighter hitting on 8+: d10: 8
I’ll use “Sustain Damage” on one of the Cruisers not carrying anyone.
Space Fight over, I will land my troops (1 Infantry and 1 Mech) on Mallice, both spelling it correctly and liberating it from the oppressive Democracy it was previously ruled under.
@Delwayne, when you have a moment I will take those planetary cards from the Ghosts (Mallice and it’s ability card, that is), explore it if I can, and then we can move on to the turn of @GabrielH and the Ghosts.
That was a nice, short war. Shooting over, we can be friends again Ghosts, nothing personal. We vow no more violence into the Ghost’s systems for at least the remainder of the turn unless you attack us first. We could probably be convinced to not attack you at all for the rest of the game if you respect our newly acquired planetary territories.
Let’s be honest, you never really liked Mallice anyway. Right? Right.
The vast and powerful, nigh-indestructible fleets of the Titans of Ul now have other, more pressing concerns…
starts casting meaningful glances at Mecatol Rex
I will activate Vega system, exhaust all my planets and spend both trade goods, to build a War Sun and a pair of Fighters.
Next up is @Captbnut , holder of the number 3 card.
Hold up. When did you get War Sun technology?
EDIT: Holy crap, you developed War Suns. I stand humbly terrified.
… I mean corrected. I stand corrected.
I have a 4th Cruiser at Mallice.
And, obviously, a Ghost War Sun and 2 Fighters at Vega. But that’s the next activation.
Anyway, it’s @Captbnut’s activation. Thanks!
you have a discount production of 1 (from Sarween Tools), did you want to use it, or keep a trade good? (but remember you can only produce one more ‘unit’)
I thought one of the four cruisers “got whacked”?