Sounds good to me.
Every day this week, I’ll be in a game of Ti4. Six and 8 Player, in-person at the game convention.
Well now you are just bragging!
So Gabriel passed, which makes it @COMaestro’s turn.
@MIGHTYSploosh - your aggressive actions at Mecatol Rex resulted in the loss of Yssaril lives. We demand recompense. We would have your two trade goods and two commodities in return for our forgiveness.
What say you?
(Sorry for the game delay, but my action will depend upon the answer).
We might ask for your forgiveness in the future when we take over your homeworld, but it is not required at this moment.
Very well.
I use a tactics token to activate the system above the gravity well system I own.
Move the destroyer from the gravity well (I know it has to roll to survive), and a cruiser from Vorhal but go around the gravity well to pick up a fighter from Kraag.
Let the combat commence.
Just for clarity, we’re waiting on @Delwayne to conduct the battle, yeah? I can run it if we want to move along, but if you’d rather “official” combat we can wait.
I was waiting for @Delwayne to run it, but I have no problem with you running it if no one else does.
@Marx asked for a die roll:
Will do!
Let’s start with the basics: getting the Destroyer out of the Gravity Well:
d10: 7
, it explodes on a 1-3
@Marx asked for a die roll:
So far so good. Your Cruiser from Vorhal spins by Kraag to pick up a fighter, and your Destroyer arrives safely at the empty space.
Your Destroyer and Fighter hits on 9+
Your Cruiser hits on a 6+ (Upgraded)
You have no technologies that have an impact, I believe…
@MIGHTYSploosh has a Cruiser hitting back on a 7+, and again no relevant technologies.
Let the first round of firing comence!
Yssaril Destroyer and Fighter: pool 2d10: 2, 8
Yssaril Cruiser: d10: 10
Winnu Cruiser: d10: 5
One hit against the Winnu, no hits back.
If either of you have Action Cards you wish to play, you may do so, otherwise the Yssaril stand triumphant.
I do, but it is for after. If @MIGHTYSploosh has nothing, then I will play my card.
I will not use any cards.
In that case, I will play Master Plan:
After you perform an action: You may perform an additional action this turn.
So with this second action, I activate the Winnu home system. I play Flank Speed;
After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.
With the +1 move, I move the Dreadnaught and Carrier from Kraag loaded with 1 fighter and 4 infantry and invade Winnu.
@Marx asked for a die roll:
Ooh, bold move.
Okay, so the Winnu get to shoot with their PDS (hits on a 6). You only have one, but due to “Plasma Scoring” you get an extra shot.
pool 2d10: 2× 8
I don’t think “Rickar Rickani” helps here, since a PDS isn’t a “unit”.
We’ll evaluate after hits are determined!
@COMaestro Two hits coming at you. Where would you like to apply the damage?
Afterwards, do you wish to land troops on the Winnu homeworld? And if either of you or @MIGHTYSploosh have Action Cards you would like to use, please say so now.
Can i use decoy operation card here? I would like my infantry from Xanhact and Cealdri on Winnu.