Twilight Imperium 4th Edition: PBF GAME 1

next up is @Marx

Yes, this is correct. I suppose I could have alternatively used a mech somehow, but this seems the most streamlined option.

1 Like

Cool.

First we broadcast the following on all Intergalactic News Networks:
“Attention Ghost of Creus. Your unlawful and violent blockade of the Lodor System ends today. We are sorry that you have left the good people of the… (whisper whisper whisper)… really? Them?.. okay, if the Supreme Titan commands it… wait, is this still live? Just wipe that part out in editing. Good. Okay… We are sorry that you have left the good people of the Winnu Government no choice but to ask us for aid, which they totally did, in a super-secret communication their higher echelons may not even know about. In conclusion: eat plasma torpedo, hollow suited armoured scum.”

We will use a Tactics to activate the Lodor System. Move the Cruiser from Archon Vail and the Cruiser from Sem-Lor through the Asteroid Alpha Wormhole directly to Lodor, bypassing the annoying destroyer that suddenly appeared at Mecatol Rex. Sleeper Token on Lodor, “just in case” the Winnu decide to be… unappreciative… of our rescue. But I’m sure that won’t happen.

Hmmm? What about us blockading Lodor as a result of this? I don’t see the relevance to that question. Carrying on.

Engage in combat until that Destroyer is scattered ions, tossed upon the stellar winds.

(Edit: Use “Sustain Damage” on the free hit the Ghosts get from their tech)

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@GabrielH before combat dice is rolled, do you declare retreat?

Comm Officer: “Captain, we’re detecting an inbound fleet.”
Captain: “Took 'em long enough; this has been our dullest assignment since the Gastropod Detention Conflict.”
Comm: “Sir, they’ve misspelled our name.”
Cap: "How dare they! The treacherous bastards; make them pay! Activate the Dimensional Splicer! Then make a break for the wormhole! If they hit the ship, just swim through!
Plebian Shmuck Mop-pusher: “But Cap’n, I don’t know how to swim!”
Cap: “You’ll learn. After all, there’s no present like the time!”

Yes, we will Declare retreat.

3 Likes

@Delwayne asked for a die roll:
Attacker dice is first
2d10: 4 + 2 = 6
d10: 3

Bah. Bah I say! Wise, tactically-intelligent cowards!

(That’s fine by me. I just needed to win a fight against you and hold no grudge against your people. There will be disciplinary meetings and long discussions with the Starfleet Targeting Academy about this event, but I’m glad your ship escaped)

image

@Marx plays this card for 1 victory point.

That brings us to the @Captbnut and the Xxcha, I believe.


next up is @Captbnut

Sorry for the delay, I do know it’s my turn.

Not getting the time to think at the moment

2 Likes

Sorry everyone, I’ll use my agent to refresh Velnor

2 Likes

That brings us to @GeeBizzle and the Mentak.

I’ll pass.

Over to the Winnu and @MIGHTYSploosh then!

I will exhaust the rest of my planets, Berekar Berekon, and Sarween Tools to produce 3 dreadnoughts and a set of infantry on Ang.

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So unfortunately you can only make 4 “things” on Ang (Production Value of a planet +2). You can make 3 Dreadnauts and 1 Infantry (at full cost, sadly), or 2 Dreadnauts and 2 Infantry (obviously saving the Production Cost difference).

I pay full price for the 1 infantry.

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That’ll bring us to @COMaestro and the Yssaril Tribes.

I will use my action card, Spies, to take a random action card from (rolls a die)…@Marx!

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