My mistake. It was thrust F so that my end vector is direction A.
We may see a capture some day, but this is not that day.
r4 thrusts D.
@denisbloodnok to play.
Some days you just feel like Commander Kruge.
d4 d5 thrust E, fire on r4, which regrettably we have mistaken for z4. Relative velocity 2 (no penalty to hit), closest approach range 0.
@discobot roll 1d6
Well, one cloud of expanding gas looks much like another. In particular, I seem in the unedited version of this to have mistaken d3 exploding for d3 surviving miraculously.
Right. T1 will drift again, t4 will thrust E. I suspect this is not going to go well . . .
I really didn’t expect to be the Klingons or the Orions in this game. But, some saying about the cards one has.
z2 thrust C
z4 Thrust E
z5 orbit. skip gravity hex next turn to break orbit in direction A
z6 orbit; refuel. skip gravity hex next turn to break orbit in direction A
Gah, I missed my course adjustment on d1, after thinking about it. Thrust C. d4 d5 thrust D.
Both ships drift again.
z2 thrust C
z7 Thrust A
Gah, d1’s situation is unsalvageable, an entirely unforced error. Thrust C twice in succession on the offchance I can get something out to assist it later.
d4 d5 coast.
d1 thrusts C once; next one next turn.
Turn 54 begins.
@MrTim to play. (t1 is on an ore-bearing asteroid space.)
T1 will thrust F and drop its automated mine, and t4 will drift. I don’t think I have a chance at hurting EyeZee’s ships, so no gunplay this turn.