Triplanetary… play by forum


#729

I’ll fix the fuel. And yes, I think they can.


#730

d2 thrusts B.

Start turn 19.

l1 drifts.
t1 spends its one more turn mining, and loads up. t3 starts mining. t3 comes to a stop and can start mining next turn.

@EyeZee to play.


#731

z1 thrusts D
z2 mines


#732

I don’t seem to have been moved after that thrust B, unless I am confused.


#733

Hmm, the image I posted looked right, but the hex numbers weren’t. So, amended.

@EyeZee to play.


#734

z1 coast and prospect
z2 Devoing (workin’ in the ore mine, goin’ down down)


#735

z1’s prospecting:

@discobot roll 2d6


#736

:game_die: 6, 3


#737

Holy moly, did I strike ore?!?


#738

“This says we’ve got ore. The geiger must be playing up. It’s never ore.”

r1/r2/r3 mine.
d1 drifts, d2 mines.
l1 drifts, l2 mines.
t1 drifts, t2/t3 mine.

@EyeZee to play.


#739

All right.
z1 Thrust B, drop the mine (next turn?)
z2, Devo


#740

Yes, this turn you stop, next turn you can deploy the mine and start mining.

r1 loads ore from r3.
d1 thrusts D.

@Lordof1 to play - this is the end of your scheduled drifts.


#741

Wait, why is t3 showing 4 fuel left? It should only have used 4.


#742

It’s showing 6 fuel left in the image I’m looking at.


#743

Excitingly, 3 more drifts.


#744

And t1 drifts while t2/t3 mine.

@EyeZee to play. z1 can deploy the mine and start mining this turn.


#745

Huh. Could have sworn it said 4 earlier.


#746

z1 - Deploy and mine.
z2 - mine (how much is that?)


#747

z2 has 6.4 ore on board.

r1 thrusts C.
d1 thrusts F.
l1 drifts.
t1 drifts.

@EyeZee to play.


#748

Both z1 and z2 mine.