Triplanetary… play by forum


#749

Gosh, I am a veritable mine of rules questions. What happens if >1 ship is located at a mine? I guess “ore is divided equally”, or maybe “that, except the original owner gets it all if they are present”.


#750

As I see it, it’s a player order question.

Mining happens in phase 3. Transferring things between ships happens in phase 5 (after movement). So you can snabble all the ore in a mine if you’ve matched velocity (0) with it.

If player 3 and player 5 both have ships sitting on a mine placed by player 1, I think the sequence is:

  • player 1/phase 3: the mine gains one ore
  • player 3/phase 5: player 3’s ship loads the ore from the mine (plus 0.1 of its own mining)
  • player 5/phase 5: player 5’s ship finds no ore to load (plus 0.1 of its own mining)

r1 thrusts A.
d1 thrusts F.
turn 24 begins.
l1 drifts.
t1 drifts.

@EyeZee to play.


#751

Thrusting F when it’s my turn again then drifting to Ceres and thrusting D to stop there, refuel, sell my ore and purchase a second transport.


#752

Roger, thanks, I agree with your turn/min/harvest order interpretation. If player 1 and player 2 are both on player 1’s mine, 1 can mine and harvest his diggings before 2 can, but if the both arrive on 2’s mine at the same game turn, player 1 has the chance to snarf up all previously uncollected ore, but not the ore produced by the mine that game turn on player 2’s move.

Orders:
z1 mine (continue mining for 4 more turns)
z2 mine (continue mining 4 more turns - that should give me 13 total if my math is right)


#753

With the extension that if player 3 is squatting on player 4’s mine with no opposition, he can load up each turn after the mining has taken place.

Right now, before I run this turn, z1 has 0.2 ore on board, z2 has 6.5 (and can load 6 from mine r2), and mine z3 has 2 (I’m using the top left “cargo capacity” on the counter for the amount of ore at a mine). After: 0.3, 6.6, 3.

r1 drifts.
d1 drifts, accepts the A-pointing gravity arrow at Luna to enter orbit. (Can land next turn; pick a hex side.)
turn 25 begins
l1 thrusts F.
t1 drifts.

@EyeZee to play.


#754

So, question - you can mine your 0.1, and load stuff from an existing mine on the same turn, correct? And I guess if that’s what you want to do, you need to say so.

So:
z3 produces an ore
z1 mine & load (for a total so far of 3.3 on z1)
z2 mine & load from mine r2 (for a total now of 12.6?).


#755

I make it 4.4 and 13.7.

r1 drifts.
d1 can spend its last fuel to land. @denisbloodnok, which base on Luna would you like to land on? You have 8.8 ore to sell, which at Luna prices gets you MCr 26.4; a full load of fuel is MCr 5.


#756

Do you have to land on Luna to sell to luna? I thought you could do so in orbit there, yes?.


#757

Oh, yes, fair point - if you can buy new fuel in orbit, you can surely sell ore. And I think I may have said that already.


#758

Also, I think d1 used its last fuel on orbital insertion, and hence both can’t land and must pay a full 5 MCr to refuel in orbit. I’ll spend the rest of my loot on two transports at Ceres, which will take off in directions E and B immediately. d1 will continue to orbit around Luna until it’s heading in direction A, then accelerate F to move A+F, choosing not to be affected by gravity.

You did say it already, around item 574, in answer to a question from the overly persistent asker of rules questions.

(I resisted, once again, buying a packet because while I could make someone lose with a packet, I can’t make everyone lose, so it’s just an overpriced transport, I think).


#759

There’s a trick to orbital insertion without fuel on low-gravity bodies, but OK.

Purchasing happens in phase 5, so the new transports can set off next turn. MCr1.4 left.
Turn 26 begins.
l1 drifts. t1 drifts. z1/z2/z3 mine. r1 drifts. d1 drifts, d3 thrusts E, d4 thrusts B.
Turn 27 begins.
l1 drifts. t1 drifts. z1/z2/z3 mine. r1 drifts.

@denisbloodnok to play. This is the turn for d1 to thrust A if it wants to move A+F.


#760

Slight revision, please? z2 wanted to thrust B on turn 26, coast on 27.
z2: continue coast through 31, thrust D for Ceres on 32, stop on Ceres on 33.
z1 Mines through turn 31, then we’ll see.

Sorry if I was confusing. I wanted to get the ore load to a certain level, and it came sooner than I realized.
Your last post was very helpful, though, Roger - It would really help to have the start of each turn number mentioned.


#761

OK, I think this should be the correct position and fuel state for z2.


#762

All correct, except z1 is still sitting on the z3 mine and mining!


#763

Ah, I see. Parsing error.


#764

Thanks. Last correction is that z1 should still have 5 fuel (that can certainly wait until the next larger map revision).

I also had not realized we got boosters to launch from Ceres. Kinda nice.


#765

Er, you don’t. Let’s just fix that too…


#766

Sorry, I’ve not been at the computer. d1 thrust A. d3 thrust D. d4 thrust C.

There is a trick - I could have just arrived at speed 1 and decided not to be affected by gravity - but I wanted to make the journey quickly so I arrived at speed 2.


#767

No problem.

Turn 28 begins.

l1 thrusts D and has arrived at Ceres. Sells 11 ore for 22; buys 9 fuel for 4.5; buys a transport for 10.
t1 drifts.
z1 mines, z2 drifts.
r1 drifts.

@denisbloodnok to play.


#768

For my next move - both transports moving as a (very small) fleet thrusting E.