Triplanetary… play by forum

Hmm.

I think the right answer would be that mines have no ownership, but robot guards do.

Should we assume, based on last post, that @lordof1 is going to stop to drop his mine?

That’s my plan. You all seem like trustworthy people. I have total confidence.

OK, so that’s a thrust C to stop. Next turn, you can emplace the mine.

t1 thrusts C.

@EyeZee, I thought I had orders from you but my notes aren’t clear, so please confirm what you’d like to do next.

No prob:
z1 coast and prospect
z2 coast and prospect

Prospecting for z1 and z2:

@discobot roll 4d6

:game_die: 2, 4, 1, 1

z2 finds something exciting and energetic. Asteroid damage:

@discobot roll 1d6

:game_die: 3

No effect.

r1 thrusts B and prospects.

@discobot roll 2d6

:game_die: 1, 6

d1 drifts, and I assume prospects:

@discobot roll 2d6

:game_die: 6, 5

That’s ore under d1.

@Lordof1 to play. You are stationary and can drop off your mine this turn.

Then that’s what I’ll do. Can I also mine myself for 0.1 at the same time? Movement is next turn, right?

By my understanding, that’s all correct.

(I’ve checked the 1981 rules in case that .1 was a typo - but they don’t mention mining rates at all!)

t1 drifts.

@EyeZee to play.

That was exciting. I knew, it was going to happen too.
z1 coast
z2 thrust C, prospect.
(And I learned I could edit my post, so I did and deleted the correction post)

z2 prospecting:

@discobot roll 2d6

:game_die: 5, 2

No ore for z2.

r1 thrusts E.

@denisbloodnok to play.