Triplanetary… play by forum

:game_die: 3

No effect. Over to you.

Overdrive B twice then shooting at Pr.

gameS

Or In Pr Ro
Re 23/1 = -24 3/1 = -4 2/2 = -4 24/1 = -25

At -4 you won’t achieve anything by firing except to open yourself up to a counterattack. Do you want to do a different manoeuvre?

No, that’s fine, it was a potshot really.

Ro drifts.
Pr drops a torpedo B+A-wards and thrusts B to come to a stop.
In thrusts D.

gameN
gameS

Re
Or 23/1 = -24
In 2/2 = -4
Pr 2/2 = -4
Ro 23/1 = -24

Pr fires on Re at 4:1, -4.

@discobot roll 1d6

:game_die: 5

D2. In fires at 2:1, -4:

@discobot roll 1d6

:game_die: 4

Curses, foiled again! Maybe we should ask the first citizen if we can rejoin…

No further damage.

Turn 70, Re drifts.

Ro thrusts F to stop.
In thrusts B to stop.
Pr thrusts B.

gameS

Ro transfers 8 fuel to Or.

Re
Or 22/1 = -23
In 2/2 = -4
Pr 0/0 = -0
Ro 22/1 = -23

In fires on Or, 2:1 at -4.

@discobot roll 1d6

:game_die: 2

Pr fires on Or, reducing strength to 1:1, no penalty.

@discobot roll 1d6

:game_die: 1

Turn 71.

Re drifts, gaining an F from Earth’s gravity.
Ro thrusts F.
Pr thrusts B.
In thrusts A.

gameNgameS

Re
Or 21/1 = -22
In 4/0 = -4
Pr 1/0 = -1
Ro 21/1 = -22

Pr accepts the risk of destroying the target and fires at full strength, 4:1 -1.

@discobot roll 1d6

:game_die: 3

A further D3.

I’m not sure what the fair thing is to do about a disabled ship entering weak-gravity hexes.

Player’s choice? (But what about torpedoes?)
Automatically accept the first one?
Automatically reject the first one?
ETA: random 50/50?

Thoughts?

I think I’d interpret it that if the body can’t resist at all, it’s affected by the gravity, although resisting/ignoring doesn’t use fuel so I suppose it’s open to interpretation…

OK, for this game I’ll make it “an uncontrolled object automatically accepts the first weak gravity hex of the turn”.

In thrusts A.
Pr thrusts A.
Ro thrusts F.

gameNgameS

Re
Or 19/2 = -21
In 5/0 = -5
Pr 2/1 = -3
Ro 22/1 = -23

Ro is currently D2. Pr reduces power to 3:1 and shoots at -3.

@discobot roll 1d6

:game_die: 1