In fires at 2:1, -4.
@discobot roll 1d6
In fires at 2:1, -4.
@discobot roll 1d6
5
Turn 73.
OK, we can’t catch it without leaving Terra-Luna space.
In thrusts D.
Pr thrusts E.
Ro drifts.
The torpedo has expired.
Turn 74.
Or thrusts C.
Ro thrusts D.
In thrusts C.
Pr thrusts E.
Turn 75
Ro is un-disabled.
Am I undisabled now?
Yup, free to manoeuvre.
Hmmmm. Thrust D I think.
There are three more hex-rows east from Re’s current position.
Or thrusts C.
Ro thrusts B.
Pr thrusts E.
In thrusts D.
Okay, hm. Let’s thrust C.
Thrust E. Oooh pretty rocks!
No rocks entered at high speed this turn, though.
In thrusts E.
Pr drifts and rejects gravity.
Ro moves in orbit and reloads, which I think means accepting gravity.
Or thrusts F.
Or would fire on Re, but 2:1 at -4 won’t achieve anything.
I’m going to try a sneaky thrust C. Never tell me the odds! They’re quite good at this speed I believe.
1
No damage.
Or thrusts F.
In thrusts B.
Pr drifts in orbit.
Ro thrusts D.
Pr reloads.
Again, no point firing at -4 on 2:1.
Roger, I’m entering that hex at one hex a round -there’s no roll for that, isn’t that right?
You’re quite right - I read it as two because of your vector from last turn. No damage anyway.
Super, I just wanted to check for the future. Thrust F.
Ummmmmmmmmm thrust F.