Thrust A. I can play on my phone because I’m not having to do any of the admin, which is good because I have multiple kids parties this weekend.
Overdrive. A, then B.
Pr thrusts E.
In thrusts E.
Ro thrusts C (and rejects the weak gravity arrow).
Pr drops a torpedo, giving it C+D for a resultant D.
Drifting, as well as doing various praying manoeuvres…
Pr releases second torpedo with a delta of C+D.
In overloads B+B.
Pr thrusts B.
Ro moves in orbit over a friendly base, and refuels.
T | |
Or | 23/2 = -25 |
In | 3/2 = -5 |
Pr | 3/2 = -5 |
Ro | 30/2 = -32 |
Pr fires on TTA at 4:1 -5. (In can’t do any damage at 2:1 -5.)
@discobot roll 1d6
6
Now that’s what I pay you for. D2.
Turn 64, TTA moves and torpedoes detonate. (This matters mostly to see if they’ll hang around being a hazard to navigation afterwards.)
@discobot roll 2d6
5, 4
Well that’s where praying gets you…
Well, I’m running out of strategies here, so the corvette Repetitive launches from mercury at A
Roger - quick question regarding resupply - the rules say you stop moving and remain with the base after resupply. Does that mean you stop and need to thrust to re-enter orbit, or just continue in orbit? I ask because I am struggling to keep up with you given the speed of your resupply, and I feel you could interpret the rules either way.
Edit: correction, I was reading orbital bases, you’re doing it right for planetary bases. Never mind!
Pr and In reload/refuel in orbit. I’ve split the maps into “north” and “south” games for now; let me know if you’d rather I re-combine them.
Thrust A again once more
Ro thrusts C.
Pr and In both overload D+D.
Thrust F for my next trick
Ro thrusts E.
Pr and In thrust F.
Thrust C for this turn