Triplanetary… play by forum

Thrust A. I can play on my phone because I’m not having to do any of the admin, which is good because I have multiple kids parties this weekend.

(removes hat)
(bows respectfully)

In and Pr travel in orbit, and refuel/rearm.

Ro thrusts D.

Overdrive. A, then B.

Pr thrusts E.
In thrusts E.
Ro thrusts C (and rejects the weak gravity arrow).
Pr drops a torpedo, giving it C+D for a resultant D.

Drifting, as well as doing various praying manoeuvres…

Pr releases second torpedo with a delta of C+D.
In overloads B+B.
Pr thrusts B.
Ro moves in orbit over a friendly base, and refuels.

T
Or 23/2 = -25
In 3/2 = -5
Pr 3/2 = -5
Ro 30/2 = -32

Pr fires on TTA at 4:1 -5. (In can’t do any damage at 2:1 -5.)

@discobot roll 1d6

:game_die: 6

Now that’s what I pay you for. D2.

Turn 64, TTA moves and torpedoes detonate. (This matters mostly to see if they’ll hang around being a hazard to navigation afterwards.)

@discobot roll 2d6

:game_die: 5, 4

Well that’s where praying gets you…

They both go off.

In thrusts E.
Ro overloads B+C and ignores the weak gravity.

Over to you.

Well, I’m running out of strategies here, so the corvette Repetitive launches from mercury at A

Roger - quick question regarding resupply - the rules say you stop moving and remain with the base after resupply. Does that mean you stop and need to thrust to re-enter orbit, or just continue in orbit? I ask because I am struggling to keep up with you given the speed of your resupply, and I feel you could interpret the rules either way.

Edit: correction, I was reading orbital bases, you’re doing it right for planetary bases. Never mind!

Pr and In reload/refuel in orbit. I’ve split the maps into “north” and “south” games for now; let me know if you’d rather I re-combine them.

gameNgameS

Thrust A again once more

gameNgameS

Ro thrusts C.
Pr and In both overload D+D.

gameNgameS

Thrust F for my next trick

Ro thrusts E.
Pr and In thrust F.

gameNgameS

Thrust C for this turn

Ro thrusts F.
In thrusts A.
Pr drifts.

gameNgameS

Pr takes a 4:1 pot at Re, at -5.

@discobot roll 1d6.