Triplanetary… play by forum

Nothing on the first (which therefore keeps going, not that this is likely to matter); D2 on the second.

Hmm, this is a tricky one. Do you think that De will hit Terra on its next movement, or not?

I think it just barely doesn’t (based on the centre of the dashed line), but if you feel strongly otherwise, I’ll go with it.

I agree, I was expecting to have to make a final manoeuvre to fully impact!

Now I have to decide whether to try to chase it down. I don’t think I can catch it. But - all right, I’m metagaming here - if I blow it up now you can launch another one immediately, whereas if I don’t I have at least a couple of turns to get back into position for the next one.

Pr thrusts D.
In thrusts C.
Or holds position.
Ro drifts in orbit.

Pr is firing at -2 on De. It reduces weapons power to use the 2:1 table.

@discobot roll 1d6

:game_die: 6

That’s a D3. No further weapons fire.

Ro is recrewed and refuelled. Its hold is too small to carry anything useful.

Turn 49

De makes a very close pass round Earth. The citizens of a hemisphere look up from their work and thank the First Citizen for the fireworks display. (Their rations are docked for the 2.7 seconds of lost productivity.)

Pr drifts.
In thrusts C (and ignores lunar gravity).
Ro drifts.
Or holds station.

(Switching to single-resolution turns, i.e. all the movement at once, as the ships aren’t interacting.)

Turn 50

Ro overloads F+F.
Pr thrusts E to enter orbit.
In thrusts E.

Turn 51

Ro thrusts A.
In thrusts C to enter orbit.

Pr, in orbit, reloads fuel and two torpedoes.

Turn 52

Everything drifts. The torpedo disarms itself. My map plotter complains because De’s vector is off the map edge.

In refuels/rearms.

Turn 53

De runs off the edge just before its disabling expires.

Ro thrusts D.

Turn 54, back to you.

Corvette Straightorward Approach launches from mercury at A.

Pr thrusts E.
In thrusts E.
Ro thrusts C.

Thrusting towards A.

Pr drifts.
In thrusts A.
Ro thrusts D.

Further A thrusting here. Radio signals hacked and ‘If I had a mass driver…’ playing at full volume over all frequencies.

“…I’d rain down nickel, all over the world…”
“Lieutenant, STOP SINGING THAT.”

Pr thrusts C.
Or thrusts F.

Ro transfers 9 fuel to Or.

Thrusting B this turn

Argh!

“Each ship may release only one item per turn (one mine, one torpedo, or one nuke).”

Ro thrusts F.
In drops mines and thrusts C.
Pr drops a torpedo, giving it vector CD, and thrusts A.

Hm. Risk avoiding some shots and trying to disable ships? I think I’ll almost certainly end up taking more fire than I avoid, so we’ll see how Lady Luck is treating us again. Overthrusting directly onto the Terra hex (Thrust A and B in some combination).

OK, encountering the torpedo, then the mine.

@discobot roll 2d6

:game_die: 6, 3

Phew!

(The mine proves useless as ever.)

Or burns C.
In overloads A+A.
Pr overloads B+C.
Ro burns F.

(war delayed by wife’s birthday)

Your launch.

Current score:

launched: 6
resolved:
captured: 1
clandestine: 0
destroyed: 0
hit-terra: 2
hit-terra-disabled: 1
lost: 2

Start points:
Mercury (A or D)
Venus (any)
Mars (any)
Callisto (any)
Ganymede (B)
Io (D)

Courgette Try Try Again launching from mercury at A

Wife’s birthday is a good excuse, I hope you had fun. Now die, authoritarian poobag!

Ro thrusts C.
Pr thrusts E.
In thrusts D.

I’ll probably be out for a fair bit of today.