Played out:
Lost Cities: 25 plays? Thought it was cool. Got bored. Saw some wrinkles in it that brought me back and thought it was cool again. But I got to the end of those wrinkles and got bored again. I think it is a game where interesting things happen, but those interesting things are driven by what you draw, not what you do. And you will make decisions but they aren’t good or bad, they just work out or don’t, again, by what you draw or by what your opponent decides with too little information.
I’d play, but I sold. Actually, this is a twofer as I’m considering rebuying it for the kids.
Ticket to Ride: ~100 plays. I never actually loved this one. But it was good enough. The app rightly killed it as it let me go through the process too many times.
Race for the Galaxy: ~300 plays. Ummm. I’d still call this my third favorite game. And I haven’t really plumbed many of the expansions. Never selling, all in for the next expansion. But I find myself not wanting to play it. Scrolling past it on BGA, finger moving on on the tablet. I’m wondering how far past the honeymoon I am now. Have I played this out??
Maybe it’s just too automatic. I’m playing by reflex. I think if I slowed down to focus on the game I’d both play better and re-engage.
Dominion: ~300 plays. This is also a twofer. I was an active detractor for maybe 10 years before I suddenly saw some hooks and twists in the game that I really loved. Suddenly fell deeply in love with it. Too much Androminion may have killed it, though. I have the new Temple Gates app, and 6 expansions in my basement, and I find myself always moving on when I have the opportunity to play.
Raiders of the North Sea: 2 plays. Does this qualify? I thought it was amazing my first play. The second play was almost identical to the first and it suddenly seemed to me that all the variation in the cards and cities was meaningless and I was completely bored. 2 plays doesn’t make a trend but I think my two reactions were strong enough to document.
Castles of Burgundy: 30 plays. Oof. This is another one I’d rather not put here but I kinda have to. You’re aiming for roughly the same outcome each game. As the dice roll and the tiles come out you have to make a lot of decisions and do things in a different order - putting this in the Agricola/La Granja school. But the re-ordering of things doesn’t come with many painful trade-offs and the process doesn’t feel different each time. I’ve grown a bit apathetic.
I haven’t really dug into any of the expansions or modules, though. I just put this back on the “play soon” list after unboxing La Granja and perusing that game’s modules. This may be one of the rare times that I need an expansion because I’ve “finished” the first game rather than I just think it looks shiny.
San Juan: 30 plays. Another see saw. Liked it, got bored. Had a renaissance where I focused on the game and saw new valuation in some different cards and strategies, and really engaged with the game’s “progress in inches” ethos. Then I got bored again. The winning archetypes aren’t varied enough and the path to get there isn’t interesting enough. No one wants to buy my first edition copy and I don’t have motivation to buy-and-try the second edition.
Small World: Bought this in a frenzy sometime in the 00’s. One of my first sales. Figuring out why I didn’t like A Brief History of the World crystallized this one for me (the games are similar, and Small World is better). The lack of random elements during most turns makes most of the game deterministic. The only truly interesting part of the game is which race to take and where to enter the board. That done, the next three turns or so play themselves. And a 45 minute game with 3 interesting decisions cannot support itself.
Isle of Cats: 5 plays. Loved this! For several games. At game 5 I realized that the deck velocity is too high (usually I complain about the opposite). Most cards come out each game, and most games end up with the same scoring objectives. I felt it was in a rut and lost motivation to look for more in the game (especially when I’m overbooked on polyominoes to begin with).
Rebought/Renaissance:
As already noted, San Juan, Lost Cities, and Dominion were all saved from the cull pile for a renaissance before a second “played out” event. Lost Cities might be rebought.
I rebought Castles of Burgundy 1e after playing 2e. 1e fits in a single plano and we were so frustrated by the tiny iconography on the yellow tiles. I still have both, though 2e is going to get sold after the deluxe arrives.
I thought I’d played out Istanbul until I lost, hard, to the app. Playing a strong opponent is often the best way to see what you missed. Istanbul is back in favor now that I’ve reached a deeper level of reading the initial board and have learned more options for paths to victory. I still tend to come in second to the hard AI.
I also recently wrote about Carcassonne and Puerto Rico. Both games had stewed on the cull pile for too long and it was time to make a decision. Both got 5 plays in 5 days, and both revealed themselves before the end. I like Carc, like really like it now. And I’d say I understand Puerto Rico’s reputation now. I don’t love it, but I find it interesting.
Can’t they just properly 2e it, though? Even the decolonized reskin failed to address the known balance issues and proven solutions…