Topic of the Week: Orderly Game Acquisition?

Most of our collections are in fluxx at any given time. Growing, shrinking…
Today I’d like to know how you go about acquiring new games.
This was partially inspired by the discussion on the Arcs video :slight_smile:

  • How do you decide whether to buy a game? Or not buy a game?
  • What resources do you consider?
  • Are there some rubrics you use?
  • Have you set yourself some rules?
  • How is your success rate on great, good enough and “oops I really shouldn’t have, what now?” ?

Please share anything you learned for yourself over the years of buying games.
Thanks @Acacia for helping me figure out the topic I was going for :slight_smile:

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I’ll do research on any game that looks interesting. I look at BGG (mostly for player count and language requirements, the game needs to play very well at two players and be either available in French or language independent.), ask questions here, check out a review or two… One thing I’ve started doing is check out a how to play video as well, as it gives an idea of the mechanics. Of course, sometimes I get a recommendation from some friends as well.

My success rate is actually really high. I can only think of two games where both Maryse and I went “Hmmm… REALLY shouldn’t have…” Those being Arkham Horror Third Edition and Fox In The Woods Duo. Not bad!

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I used to be a lot more indiscriminate. These days I feel that a game has to offer something that’s not already in my collection. And I try very hard to buy nothing that I haven’t played at least once. (Not much crowdfunding therefore, unless they get it on TTS or BGA in time.) Reading the rulebook is a must. Reviews I find aren’t all that useful except for a very basic “what is the game about/like”.

Some mistakes (not necessarily “bad games” but not for me): Air Show, CO₂, Dead Last, Exoplanets, Hive, L’Aéropostale, Ladies & Gentlemen, Sakura Arms.

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These days it’s very much “Will my eight year old son enjoy it?”

However it’s a combination of these questions

  • Do I have space?
  • Do I have the budget? (very important right now as I’m wanting to get into a better financial position)
  • Who will I play it with? Do they have a copy?
  • Have I played and enjoyed it?
  • Does it make me happy to own it?
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  • How do you decide whether to not buy a game?

Looking at photos is a good metric. Modern Euros are often a no-no to me nowadays: Darwin’s Journey, Tiletum, Arborea, etc, etc, etc.

This photo, for example, makes me want to puke.

  • What resources do you consider?

I trawl BGG myself and see what interest me. I guess this is how I found out about Mistborn deckbuilder before anyone start talking about it. I also subscribe to Rio Grande Games newsletter, which is one of the few publishers I check up. I also check designers I follow and see if there are any new entries and put them in the wishlist.

  • Are there some rubrics you use?

As in the toy cube with different colours?

  • Have you set yourself some rules?

Is it free? Cool! Thank you very much!

Is it by Splotter Spellen? Or Carl Chudyk? These are insta-buys. Cole Werhle, Knizia and others are more “check them out first”.

Is it a Cube Rail?

Does it have negotiation or trading as its main mechanism?

Or has SICS properties? (what are SICS games you asked?)

  • How is your success rate on great, good enough and “oops I really shouldn’t have, what now?” ?

I don’t know. But since i put up strict rules, my gaming experience improved. I have noticed that I am rating the games I’ve been playing recently higher than before. Although, me getting mellow is a factor, but then I played a couple of some dumpster fires lately, so maybe not?

It’s also good that the clubs have people with their own collection as well, so there’s little need to cater mine to the crowd.

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I used to have a very bad method of choosing games to purchase: if they were on a good sale. A game for under $10? Sure, I’ll take a chance on it. I have become a lot more selective as my collection has grown, but I still have to resist this urge. Now I will at least look at BGG for a rating and a couple of reviews.

I have always had to consider my budget when looking at making a purchase, which I think is why I initially started buying deeply discounted games: I got the hit of retail therapy at a price I could afford. I am now at the point I really do need to consider space, as my games are getting haphazardly stacked wherever I can fit them and have for a few years now. To be a bit fair to me, nearly all my games live in the garage because our kids don’t let us have shelves in the house. If we could, I would have at least one shelf in the house with frequently played games and it would alleviate the storage issue.

I often try to focus on games that work well at two players, as my wife is my primary gaming partner and that helps towards ensuring the game gets played at some point. What I don’t always consider, though, and really should, is whether they are games that will interest her! At this point I know she does not care for hidden movement games, and does not really get trick taking games, yet I own examples of both and have backed the Yokai Septet reprint. She doesn’t care for direct confrontation, so my beloved Unmatched is not something she particularly enjoys, but she will play occasionally to make me happy, and I keep buying all the sets.

I have a number of regretful purchases, not necessarily because they are bad games, but because they have not been played and I probably don’t need to own them. I still hesitate to get rid of a game I haven’t played yet, though, at least if I paid for it. Oddly I am not as concerned if it’s one I was given. So a lot of things I picked up during the pandemic are ones I regret a bit. I hope to get them to the table sometime so that maybe we’ll enjoy them and justify the purchase. Examples are Maharaja, Renature, Black Fleet, Small World, Il Vecchio, Dungeon Lords, Dutch Blitz, Space Alert, and Race for the Galaxy. At least I have enjoyed the games I have purchased and played from this period, like Everdell, Princes of Florence, and I think Orleans was in here as well.

Overall, I need to be realistic about what games I can feasibly get to the table. I love the idea of playing games like Unfathomable, Kemet, War of the Ring, Rebellion, Dune, etc., but with the expected game length, rules complexity, and even style of games, they are just less likely to get played, at least for the foreseeable future. As such, I do not need to pick up games like this anymore.

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And now to figure out my own answer :wink:

My game acquisition is anything but orderly. I strive to make it more orderly but I would be lying if I said it was.

Buying stuff at a whim happens
  • at FLGS I sometimes buy games on a whim. I call that FLGS tax.
  • sometimes I really really do not want to pay for shipping and so if a game I want doesn’t make it beyond the minimum amount required I end up buying “Versandfüller” the most recent such game was Beacon Patrol and that was a really good one.
  • at SPIEL, sometimes I test a game and then immediately buy it because it was fun this does rarely put the game on my table a lot to make it worth buying (Alubari, Jetpack Joyride, Barony, Dice Settlers)

All of these have a huge likelyhood for being disappointments -.-

Who brings games to my attention in the first place?
  • This place
  • FLGS people
  • Reviewers I losely “follow” (SUSD, NPI, SVWAG, Spacebiff, Zee Garcia, Tom Vasel) but it’s less and less often that I actually follow… lack of time on my part and also perhaps having figured out that my taste mostly differs from theirs and that I have a vastly different gaming environment and need to tailor what I buy to that.
  • BGG:
    • SPIEL-Preview (yes it has begun for this year)
    • The hotness… before I realized how that worked it led to some really big disappointments–staring at you Black Angel (I will give it another chance soon…) and I also still blame the cover for that one
    • Just trawling the games entered into BGG for the current or next year or checking out geeklists
  • Seeing a well-done crowdfunding campaign (I admit to still regularly checking both Kickstarter and Gamefound.)
  • The Feuerland newsletter. Having begun with Terra Mystica as their first game I have a certain fondness for them as a publisher.
  • The cover as seen just somewhere in the corner of my eye. My achilles heel is the color I call “nebula” (a mix of purple, pink, blue and black tones). I have a hard time resisting games with a cover like that (examples: Black Angel, Tamashii, Unsettled, Vampire Vendetta)

Will I actually get this to the table?

Step 0: Pros and Cons, easily checked on BGG

This gets rid of a lot of games.

Cons: Some games are just unlikely to hit the table
  • 2 player only is a big one. In the past most of those have been played disappointingly few times
  • 3-5 players, I have mentioned this a lot because I have a few of those on my shelf of shame and can’t get them down because I fail to learn them properly.
  • Extremely long or short play time
  • Very heavy weight games 4+
  • Looks busy on the photos posted on BGA (I am looking at Bitoku, Arborea and Woodcraft here)
  • Weirdly games designed as pure solo games are questionable for me. I have a couple but most fall flat and the ones I have… I could do without.

I also check “best with” player counts and often enough this means a game is not for my table.

Pros: Criteria that make it far more likely a game gets played
  • Solo-Mode (especially one that is not an automa) --Patchwork is getting a solo mode in the upcoming anniversary edition
  • Favorite mechanisms (tile laying, polyominoes, tech trees, board growth eg Spirit Island or Terra Mystica, deck building, route building/finding) this is one of the most important things I check on BGG
  • Mid-weight games between 2-3.5 (BGG weights) seem to hit my table most consistently outside of solos.
  • Pretty art, I am a sucker for a game that looks good on the table

Step 1: Buddy Analysis

To figure out some of these, one of the first things I do these days is check my BGG Buddy Analysis for a given game and a lot of interest stops right there. I don’t always agree with most “buddies” but the more I check the better I know how their taste differs from mine. I have searched for people with similar tastes on BGG and also added a lot of reviewer accounts as buddies–but not all of them rate and review consistently on BGG–to get a quick overview.

Step 2: Check what I already have

I also try to figure out what other similar games I already have and if it is worth adding another one. I use geekgroup.app for that. I have grouped my games by certain criteria and can quickly filter against a bunch of parameters. Sometimes when I find comparable games in my collection it turns out they are not getting played and then I wonder if maybe maybe we just don’t like Hidden Movement as a mechanism.

Step 3: Forum

If a game is still in the running, I also sometimes ask in the Has anyone played… thread even when no answer is forthcoming and a search through the forums also doesn’t turn up anything, that in itself is telling and recently helped prevent me buying Skytear Horde.

Step 4: The ephemeral stuff

I cannot claim to always consider all of these things. But I really should:

  • Is it an easy teach? I mostly teach new games on my table so am I willing to teach this?
  • Good rules retention? See above. Both of these can be checked by reading or at least looking at the rulebook.
  • Fiddliness? I will do the setup of the game, probably coaching other players… how much upkeep is there how likely are people to knock over their stuff and destroy the game state (because they do)
  • Production, fitting box size, etc. are some of my personal niggles
  • Games with lots of downtime for players are bad for us. I have 2 people who regularly grace my table who are very prone to AP. Even in games with synchronous play they tend to hold up everyone.
  • Party games that require more engagement than Just One (e.g. Spyfall) just fall flat. This is really difficult to grasp but a certain type of game just doesn’t work with my nerdy surroundings

Step 5: Close Study

I very rarely get to this step in the “process”. To get here I have to have significant doubts often due to cost involved or past bad experience with publisher/designer and these often lead to not buying the game in question:

  • play with TTS mod
  • play on BGA
  • actually read the rulebook

Finale: Did it work out?

My success rate is middling I guess. My collection is large and the games I really truly love are few and far between:

Some of the best games I ever bought
  • The best game I ever bought on little to no research: Terra Mystica. It has hex fields, that was enough for me, I also thought it was very pretty (go figure, it was 2012)
  • The best game I ever bought after a rules teach at SPIEL: Spirit Island. I hated the cover but there was so much hype around it that I had to check it out. I knew minutes after sitting down at the demo table that this was my game and I’ve been chasing that feeling ever since.
  • The best game I ever bought after playing it once at a friends’ table: Terraforming Mars. One of my all time favorites even if most of my plays are on the app I have to have the full physical copy.
  • The best game I bought recently: Daybreak. A gamble on the description on the crowdfunding campaign, the theme and Matt Leacock’s name.
  • The designer consistently delivering great game experiences for me: Uwe Rosenberg.
  • The best 2 games I bought on FLGS recommendation: Dixit and 7 Wonders
  • The best game I bought after seeing a video review of it: Gloomhaven
Some sources for disappointments
  • Crowdfunding campaigns that preyed on FOMO (Dwellings of Eldervale, 7th Continent)
  • Various (video) reviewers & podcasters gushing about games or not even gushing but repeatedly mentioning games
  • Various reviewers having access to vastly different types of groups than me. Lots of party-type games fall flat in my environs: Spyfall (SUSD), Cosmic Encounter (basically everyone), QE (Tom Vasel)
  • Games that look great on photos and I never bother to read the rulebook
  • Buying stuff after 1 demo game at SPIEL (Barony, Dice Settlers)
  • Not realizing that some mechanisms are not as fun for me as others (mostly hidden movement style games and 1-v-all)
  • Not all Knizia games are good games for me
  • Falling for the Hotness (Black Angel cured me of that one. It was very early for me in the hobby)
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When first getting “deeper” into the hobby , I never quite considered that some games were just always going to be unrealistic. I still hold out hope for a few of the ones on my shelf… but I should probably have not have bought. Dune is also on my list of those games. Kemet was actually not terrible at 2 and my partner enjoyed it when we played.

It has taken me a few years to realize what kinds of games I can get played with the people who I play with.

I feel lucky that these days there are all those solo modes or the variety of games I could play would be much smaller.

I wish. At least I found 1 friend who seemed to enjoy Mottainai. I’ll try out Innovation on her when the “Ultimate Edition I was crazy to back when my partner absolutely hates the game” arrives.

Splotter will likely always remain aspirational for me. And unless Antiquity is reprinted or they introduce solomodes, I will stick with the 2 unplayed ones I have :wink:

Insta-buys? I don’t think I have any at this point. I don’t even insta-buy Uwe Rosenberg games (I take several instants usually to convince myself I need another one). I seem unable to resist the idea that Cole Wehrle’s games put forth. But I should probably stop buying them.

Nebula-colored covers… maybe.

No no no, you got that wrong: It looks like a unicorn puked.

I have occasionally bought games our friends showed to us. But more often it happens that they buy a game they learned on my table and then when we visit them their copy gets played. :face_with_raised_eyebrow:

Weren’t we all. But I guess over the course of realizing that the space on the shelves is not infinite most of us have in some way attempted to curb the flow of incoming acquisitions :slight_smile:

Selling only seems to bring back less space than the acquisitions initially take up.

Do you have a channel you prefer for those?

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How do you decide whether to buy a game? Or not buy a game?
I decide not to buy it, but then I buy it anyway.
Unless of course it has anything to do with Cthulhu or dungeons; they’re easy to not buy.
If it’s by Garphill Games it seems to be very difficult indeed not to buy…

Have you set yourself some rules?
I have now. I’d have saved myself a lot of money and shelf space if I’d done it earlier. Apart from having to be something that I am as certain as I can be that I will love, it has to play well solo, as well as with two or three. Ideally if possible it will have been around for a bit and have some seriously good feedback; if it’s new then I have to be even more convinced that I’ll love it.

How is your success rate on great, good enough and “oops I really shouldn’t have, what now?” ?
It’s pretty darned good now, but in the past it was really not very good at all, as I’d buy a game because it looked interesting, or a bit different, and I’d pay no regard to how likely it was to be either played or actually enjoyed.

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Instead of trying to further describe this, I present the most recent example of an attempt by the “space game complex” to snare my money:


In a lucky turn for me, this apparently does not have a solo mode.
(Found on the SPIEL Preview of course. Game)

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Unless it’s a kickstarter I generally try and wait ages (say three or four months or so )before I make a purchase. I like that itch percolate to see if it’s just an itch or not. I like to see - oh would I be sad if I don’t see this in the shop or games expo. I’m not sure if it’s a grand method or consistent one. I also make a slight exception for a rarity or a remake which I had an interest in the past (I recently got Middle Ages which is a remake of majesty for the realm).

I figure this justifies spending more on a premium game and keeps my space safer from being overrun.

I also have to truly believe my partner will enjoy the game and I can be arsed to explain it (which is a surprisingly harsh filter). So I like to pretend to read the rule book and if there are too many pages or exceptions to rules and what not I tend to give up the ghost a bit. As a mitigation though I’ve sort of started to barely explain rules and just start playing the game and see what’s what. I think it can work this way but you need to know you’ll play the game twice or more for it to work and just be happy that this instance of the game will be an uncompetive mess.

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Watch It Played is the only one I’ve used. Rodney Smith explains things really well, I find. :grinning:

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  • How do you decide whether to buy a game? Or not buy a game?
    Tricky. I have bought barely 3 or 4 games in the last two years.
    I think I have so many unplayed and my collection is big enough (80-90 ish) that I don’t need to be in a rush to grow it. So basically, a game has to be reaaaaally appealing to me to convince me. By appealing I mean three things: cheap, or really, really good, or small enough that I don’t mind squeezing it somewhere in my shelf. I think I am now at a stage where I could go one in one out a lot easier than a few years ago when I had the beginner’s frenzy.

  • What resources do you consider?
    My financial and spatial ones.

  • Are there some rubrics you use?
    I had to look it up. I am not that organized when buying a game. At least not officially organized. I guess in the back of my head I check if it is something with novelty (by that I mean that I haven’t got anything similar in my collection), or that my friends nearby don’t have, or back to two of the three main topics above, price and space taken.

  • Have you set yourself some rules?
    I keep saying to myself I have enough games (mainly because I have heard the missus saying that).

  • How is your success rate on great, good enough and “oops I really shouldn’t have, what now?” ?
    I think I am doing much better than I have done in the past. But I should sell a couple of games that I know I don’t want any more. And get to play a few that I haven’t got round to yet before buying anything new. And I think I am doing well at that.

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