For me Coimbra’s a middle of the road 6.5/10. One of those games that I can see why it’s the perfect game for someone else (possibly newer to the hobby?), but not for me.
For a light/medium euro it ticks all the boxes, but it just isn’t satisfying. It has an issue that if someone is left to collect the purple dice they can run rings around everyone else with the pilgrimage - easy to avoid, but I hate having to tell people these sorts of things pre-game. Tell people a certain cog of the game is OP, and it already puts people into a certain mindset for the game.
For people who don’t like heavier games, I can see why it’d be a hit. The drafting is fun and the light worker placement/action selection mixed with running up tracks has a strong engine building feel to it. I’d just usually prefer to play something else a bit meatier. Maybe that’s just the way with a lot of lighter euros though - by using half the mechanisms it feels like half the game. It runs fine, but the competition element isn’t there for me. I don’t feel like I’ve accomplished much during the game other than pushed some levers.
It’s still on my shelf, but I think I’ll get my fill and then sell it on. I’m running out of space, so need to start culling the games that are just fine. Not regretting buying it, but not a keeper long-term. As a buy cheap, get your money’s worth, then sell on for a small loss, I’d recommend it.
For people who don’t like medium/heavy euros, I’d definitely say give it a shot. It fits quite a bit into a light ruleset. It feels like an entry level game for playing around with balancing progress in discreet mechanisms. It has a very clear cause and effect to it for sure. The benefit of the tracks is that it’s very clear how each player focused their efforts and how they can change their strategy next game.