I think there’s a few categories of what gets a second edition:
- Big Box: Generally a fan. More for less. Always a sucker for a bundle.
- New art and components: this one can be up and down. Usually it is for the better but the exceptions really stand out.
- Rebalancing: Oh man I’m a sucker for this one. I am rarely, if ever, at the point where a rebalanced option will make a difference in the outcome of my games. But something about knowing that imbalance was found, and that a fix is available, really gnaws at me if I have the old one.
- Licensing/publisher handoff: This one can also go either way
- Modernization: This also goes either way. Some games benefit from growing more accessible or having more variety in the box. Others suffer. Tigris & Euphrates benefits from a second map but all those optional monuments get in the way of going deep in the meta, which deserves depth. I already mentioned Mission: Red Planet as well which, like Coup or Inis, benefits from having a fixed deck everyone knows.
So the games I have which have multiple editions:
War of the Ring: I have 1e with upgrade. This is a balancing thing, Ameritrash (I know I know this one’s Italian) tends to win huge on second editions. First edition is full of thematic rules and cards, second edition they remove or tweak everything that didn’t fit the gameplay.
I wouldn’t know here as I never played it before or after the upgrade pack… woe…
Brass - Modernization. Pros and cons. I have both Birm and Lanc here. Birm is better for sucking people in, Lanc is better for holding them long term. It’s really an audience thing here.
Great Western Trail: Rebalancing and design. Pfister always needs rebalancing and even here I’m not sure if the game matches the gameplay. See 6 craftsmen buildings that support the cowboy strategy…how are you ever going to get that on the board?
They say it’s not a big change but gameplay-wise I can’t go back. More money for bandits/teepees and income with trashing really unlock the way I play the game.
Design-wise, we’ve all heard me whinge about the absence of Asians and American Indians and how the omission can be worse than what wasn’t really an egregious implementation in the first place, so I won’t whinge here. Suffice, I preferred teepees here. And cities to the west.
Dune Imperium. Interesting one here. I still have the original, fully expanded. I kind of want what is supposed to be the improved edition, but don’t want to pay for it.
Castles of Burgundy. OH NO I can’t stop once I start. v1, $27. Fits on my shelf. Green and Yellow look the same. Thin but strong components. Entire game fits in one plano. Icons are bad and buildings are arbitrary but reference materials are good.
v2. It looks better in person than online. Which is to say a C rather than an F. Better iconography, but shrunk to the point you can’t see it. Still referencing the manual for several of them. $50 now. Fits in two planos. Modules are nice?
v3. Ok, now it’s $200. Castles of Gloomburgudy box. Tiles are larger but iconography is still too small.
CAN WE JUST MAKE CoB right?
I own v1 and v3 and honestly v3 is quite good if you can find it for a discount. I wouldn’t have such high standards for it if we didn’t already have v1 and v2 to learn from. v3 is good, I’m just whinging again.
Eclipse: 2e. Straight up better in every way? Is that safe?
Puerto Rico: 1e. I don’t know all the ins and outs of the different editions but I’ll get the new Deluxe next year.
Pax Pamir: 2e. These are two different games, so far as I can tell.
Wow. I’m barely into my list. Hansa Teutonica (big box), Agricola (z-man second edition), Le Havre (complete edition), El Grande (big box), Tigris & Euphrates (first edition, not even two maps)… even RFTG has a second edition now with five rebalanced cards. This is row 30 of roughly 300…
No way to possibly go through them all. Maybe I’ll scan later to decide if any of them have actual interesting things to say.